VR Conference & Expo @ Mobile World Congress Shanghai 2016 – Presented By GSMA
When Facebook purchased the virtual reality company Oculus in early 2014, virtual reality blew up. Since being tagged as the next big thing, Virtual Reality is beginning to transform and influence the entertainment industry. Film studios, gaming companies, and others are investing in this cutting-edge technology hoping to build a transformative, 360-degree form of storytelling allowing users to interact and immerse themselves into the content.
The Virtual Reality Summit on June 30th at MWC Shanghai 2016 brings pioneers, futurists, innovators, and heads from hardware devices, content producer, software, VR distribution channels and VC/PE who are driving the VR industry together to discuss how VR can move ahead in gaming, films, retail and more while entering the market in a stronger position.
Apart from the Virtual Reality Summit, GSMA builds a VR interactive experience zone in the center of the exhibition floor with the leading VR/AR companies from across the world to showcase their cutting-edge technologies and products, tech-passionate consumers and VR fans will have a chance to experience a transformative, 360-degree form of storytelling allowing them to interact and immerse themselves into the “virtual” world.
Virtual Reality Summit Schedule & Timeline
June 30th, 2016
0900-0920 Welcome Coffee and Registration
0920-0930 Welcome Speech
0930-1000 Keynote: The Dawn of A Completely New Form of Storytelling
George Bloom, TEDx Speaker
Executive Producer, CBS Digital (confirmed)
1000-1030 Virtual Reality Ubiquity
Alvin Wang Graylin, President, HTC Vive China (confirmed)
1030-1100 Virtual Reality, Everyday Reality
Peter Koo, Head of Samsung VR, Samsung (inviting)
1100-1130 Startup and Investment in VR
- Thoughts and experiences from investing early in VR and seeing the explosive growth in the ecosystem
- The current state of VR content and where large opportunities lie
Brian Koo, CEO Formation Group (confirmed)
1130-1200 VR in Gaming: Changing the Creation Process and Tools Needed to Deliver Content in New Ways
Sylvio Drouin, VP, Unity Technologies (confirmed)
1200-1330 Lunch Break
1330-1400 VR in Interior Design- Designing Your Dream House
Kevin Basset, Global Marketing Director, Staging (confirmed)
1400-1430 AR and VR Tech Innovation
Tish Shute, Technology Planning Director, AR/VR Strategy, Huawei (confirmed)
1430-1500 Back to content- Designing Unbelievable Experience
David Anderman, Chief Business Officer, Jaunt VR (confirmed)
1500-1530 Experience, Immersion and Interaction: VR in live sports event
David Cole, CEO, NextVR (inviting)
1530-1600 Hardware innovation- Headsets, Wearable, Somatosensory or More?
1600-1630 Panel Discussion- Startup and Investment in VR
16:30 End of Virtual Reality Summit
If you are interested in attending the Virtual Reality Summit, Please register online: http://www.mwcshanghai.com/gsma-programmes/virtual-reality-summit/