IMGA Global Opens Its 13th Annual Call for Entries
The competition rebrands at IMGA Global, returns to San Francisco for its 13th edition and unveils a new category: the Artist of the Year Award.
After the opening of local competitions in China, Middle East North Africa and Southeast Asia, the International Mobile Gaming Awards (IMGA) has just opened participation for its longest-standing event, which it now coins as IMGA Global.
“After the launch of three new competitions, we are happy to be back to San Francisco to celebrate the best global games of 2016. All nominated games of our regional editions – in Southeast Asia, Middle-East North Africa and China – will be considered for the 13th IMGA Grand Prix,” commented Maarten Noyons, the IMGA’s founder.
IMGA Global will be accepting submissions from mobile and virtual reality games developers from across the globe for a chance at being nominated and winning awards in different categories. IMGA Global is also open to AR and VR games. The organization has also announced the launch of a new category: the Artist of the Year Award. This new prize will honor a single individual for his or her outstanding illustrations in a game.
Developers, studios and publishers from all continents are invited to enter their mobile games from October 1st until December 31st of 2016. Eligible games have to be published in 2016 or yet to be published – downloadable in a playable version. Entrants across the globe can submit their games for free on the official IMGA website.
The IMGA is the longest standing mobile games award program started in 2004. With its long history and unique judging process, it has recognized some of the world’s most popular titles in their early days, such as Candy Crush Saga and Clash of Clans. It is the only competition that unites the industry by celebrating excellence and innovation in games.
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