Might And Delight Announced 1st VR Game Title – Child Of Cooper
Might and Delight, a Stockholm, Sweden based indie game studio, is also the developer behind the Shelter series. Shelter is a game where you as a maternal badger and lynx has to guide your younglings through the myriad of perils in the wild to a place of Shelter. The game is available on Steam at this page.
Might and Delight’s first foray into virtual reality gaming is the studio’s upcoming VR game title Child of Cooper.
Child of Cooper is created and built for VR, though, it has adopted Might and Delight’s game archive’s signature style, a beautiful, captivating visual narrative that draws you inside the story as it flows! Child of Cooper will release soon, we will come back with further details upon its official release.
Child of Cooper is a new IP that explores the borders of the game medium and what we expect from it. Its a visual narratives that challenges aspects of normative video game storytelling. Can we approach games from a different standpoint than products of entertainment? Can virtues like replayability, difficulty, win and loss-conditions and “fun-factor” be explored from new positions?
In Child of Cooper you are reliving the memory of a child in a narrative that does not wait for your actions in order to move forward. Players step into the game much like a child entering a grown-up world.
Nothing will be given to you at any point and even how to maneuver the game will be left for the player (the explorer) to discover. In the teaser we also show a first glimpse of the projects art style. A surrealistic, almost threatening style that highlights certain objects that the child remembers clearly while others are impossible to make out. Making sense of what you see in Child of Cooper is a big part of the experience.
“Later that evening the door was locked and there was no place to go. They apparently wanted you to wait. Their papers filled the floor. A familiar sight was standing in the middle of the room. A city, bright and filled with large clouds. You kept staring at it and eventually had no choice but to enter.”
“What do you actually remember from that night? The room was damp and filled with thick dark air. Didn´t you pass by it a minute ago? You were not supposed to be in there that much was clear. The giant looked at you, and laughed. Do you remember? He wasn´t laughing later. When they arrived.”
“There it is again. That deep sound you have been hearing all evening. Possibly from outside. Over there is the room with sky in the ceiling. Was this door really open? You are downstairs now. You have never been here before, but the heat feels comforting somehow. They talk to you here, but you cant hear their voices because of the noise. He lifts you up with force, it almost hurts.”
“Underneath the diffuse fragments lies a setting and a story that might appear very different depending on how you engage the game. The material released so far hold clues to the story and might give insight to what the game is portraying.”
Child of Cooper Team & Production Credits
Bastian Leonhardt Strube