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Immersive Combat by Spherica is the first VR project that takes the action genre to the next level by rendering it in cinematic 360 VR. This ambitious project is the first cinematic VR series produced on an impressive and grand scale.

The story-driven VR content takes advantage of the medium and transports viewers into the heart of the action to witness some truly remarkable scenes: naval battles in the open sea, jousts between fully-armored knights, head-spinning stunts performed by world champions in Kung Fu, Muay Thai and Medieval Combat – all filmed and produced in cinematic VR.

Unlike the CG-generated content that dominates the virtual reality market today, Immersive Combat is a true cinematic experience executed in 360 VR. The series was produced with full cinematic power and grandeur to the maximum extent of realism and with such passion to detail that makes viewers feel and believe every step of the epic VR journey. It allows them to explore new realms and fantasy worlds – of Vikings and pirates, steampunk and cyberpunk – through a fully built-out and interconnected virtual universe.

“One of the main problems that exist in VR today is lack of high-quality content across different genres. We are trying to change this by releasing our original series that we have created by using high-quality production values that rival that of traditional movies, including actors, stunts, costumes, real locations and spectacular action. Immersive Combat is a very exciting experiment not just for us, but for the VR industry as a whole,” says Nick Malukhin, CEO of Spherica. “First of all, we have delivered 30 minutes of original, high-quality content from an independent studio. And secondly, we have created a ‘call to action’ to the global VR audience, who can support us by means of in-app purchases that will help monetize this content in order to fund the production of Immersive Combat Season Two that is already in development. We believe that diversity of quality content like ours is what will bring VR to mass adoption, and we’re proud to contribute to the overall success of the industry in the process,” he adds.

All 360 films from Immersive Combat series incorporate Spherica’s proprietary stabilization technology for VR video, which enables smooth camera movement. This innovative technology has become a signature element of Spherica’s VR content and takes the viewer experience to the next level.

Immersive Combat app users can navigate the virtual worlds of Immersive Combat and enjoy the original artwork, individually designed immersive VR environments and original music themes. Immersive Combat also offers users an in-app purchase that unlocks six interactive films that constitute Immersive Combat Season One and that is valid across all VR platforms.

Spherica’s Immersive Combat launches Tuesday, May 1, 2018 on HTC Vive, Oculus Rift, Oculus Go, Samsung Gear VR, Google Daydream and Android.For more information, visit Spherica’s project site www.spherica.com/immersive-combat.

Samsung Gear VR: https://www.oculus.com/experiences/gear-vr/1176487342417980/

Oculus Go: https://www.oculus.com/experiences/go/1176487342417980/

Google Daydream: https://play.google.com/store/apps/details?id=com.spherica.immersivecombat.daydream

Oculus Rift: https://www.oculus.com/experiences/rift/1216630915053584/

HTC Vive: https://www.viveport.com/apps/3614dec5-c438-40db-96bd-67ac28465b07

About Spherica:

Spherica is an award-winning independent VR studio based in Los Angeles, specializing in virtual reality storytelling and most notable for developing and creating immersive content for various top-tier entertainment studios and companies including HBO, CBS, NBC, Google, AP, RYOT, USA Today and Lexus. Spherica is revolutionizing the creation of VR content through proprietary technology that demonstrates the potential of VR filmmaking when it is freed from the limitations of a static camera. By developing video-capture-enhancing technologies that allow the utilization of movement in VR content, Spherica has pioneered the transition of traditional entertainment to interactive, with the strong understanding that “motion is emotion” and introducing to the VR market a revolutionary stabilization technology that quickly established a new standard for VR filmmaking — smooth camera movement. Today, Spherica continues to pioneer cinematic VR by introducing new and advanced solutions, including state-of-the-art rovers, cable cams and drones. For more information on Spherica and Spherica’s original content Immersive Combat, visit http://www.spherica.com.

Author: VR Reporter

I am a hi-tech enthusiast, VR evangelist, and a Co-founder & Chief Director at Virtual Reality Reporter!

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