VIEW Conference 2015 – Digital & Immersive Media, VFX, Animation, Interactive Techniques, Digital Cinema, 3D Animation, Gaming

view conference 2015

VIEW Conference Taking Place @ Turin Italy – October 19-23, 2015

The VIEW conference will take place October 19 to 23 in Turin, Italy. The curated conference, which celebrates its 16th year, features talks, panel sessions, workshops, awards for outstanding work, and this year, VIEW conference is presenting an all-star lineup of remarkable keynote speakers and presenters.

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“We are honored and thrilled to welcome these four amazing artists to Turin for the VIEW conference,” says Professor Maria Elena Gutierrez, director of the annual conference. “I know their presence will inspire our audience of students and professionals.”

 

“We always try to bring an intriguing group of artists to Torino from all areas of the digital arts – 2D and 3D computer graphics, interactive media, digital cinema, animation, gaming, and visual effects,” Conference Director Gutierrez says. “Our speakers inspire each other and the attendees. I can promise you that in addition to the spectacular keynote speakers we’ve just announced, this year’s guest speakers will astound and delight everyone who attends. Look for that announcement soon.”

 

Beginning in 2000 as Virtuality Conference, the conference changed its name during its eighth edition, in 2007, becoming VIEW: Virtual Interactive Emerging World. The content of the conference has changed and evolved over the years as well. While still focusing on “virtual reality”, the VIEW Conference now includes emerging digital technology and applications including animation, special effects, virtual architecture, and video games. ( via Wikipedia )

 

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Through lectures, meetings, tributes, exhibits, screenings and demo presentations VIEW has been able to reveal the new digital frontier sweeping from cinema to architecture, from automotive design to advertisement, from medicine to video games.

 

“VIEW Conference has contributed over these years to the development and the embedding of a network of public and private entities involved in digital technology and multimedia, which now represents a significant and strategic portion of the local economic development.”

 

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VIEW Awards + VIEW Social Contest + VIEWFest 2015

VIEW Conference is hosting 2 annual contests – The VIEW Awards 2015 and VIEW Social Contest 2015.  Additionally, VIEW conference is also hosting the VIEWFest Digital Movie Festival 2015, for more information, check out this page.  ViewFest Fanpage: https://www.facebook.com/VIEWFest-249444793780/timeline/

 

 

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Mark Osborne – The Little Prince

Mark Osborne will take us through the intensely challenging creative process that he and his team underwent in adapting the iconic classic French literary masterpiece LE PETIT PRINCE for global audiences. The plan was to both pay tribute to and honor the poetic and much beloved work, but to also tell an emotional story of friendship revolving around the power of the book, and the imaginative world that opens up for every reader that has cracked its spine.

 

A daunting task for all involved, the project became nothing short of a mission to protect the book, fueled by the individuals involved who have been touched by the book. Osborne’s own experience with the story guided him through this treacherous adventure, and he will share the insights, inspirations, accidents and risks taken along the way in the hopes that the movie could both celebrate and introduce new readers to the fantastic world that Saint-Exupery created more than 70 years ago.

Mark Osborne – Mark is a multiple award-winning director of a beloved animated feature film, recently directed the animated feature film version of a beloved novel. Osborne received Oscar nominations for directing the animated feature film Kung Fu Panda, and for the short animated film More. He also won an Annie award for directing Kung Fu Panda as well as many film festival awards. His latest film is The Little Prince, based on Antoine de Saint-Exupéry’s novel.

 

After initial screenings, the animated story of a pilot who meets a little boy from another planet received a 100% approval rating from critics tallied on the “Rotten Tomatoes” website. At VIEW, Osborne will pilot attendees through the challenging creative process he and his team underwent to translate the classic French story into an animated feature.

 

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Randy Thom – The Peanuts Movie

Even as artists working in a collaborative medium we tend to wear blinders, focusing only on OUR craft, not appreciating that our dance partners have the potential to make our moves even more beautiful. So it is too often with visuals and sound. My presentation, “Teaching the Camera to Listen, from Apocalypse Now to Peanuts” is about enhancing visuals with sound, and enhancing sound with visuals. In truly great film sequences the images and the sounds become one thing.

 

The result is a WOW experience that defies analysis, but that is exactly what we will do: analyze in detail how sound and image can work together to transcend the potential of either working in isolation. Using clips from a wide variety of films we will deconstruct the visual and sonic nuts and bolts that hold them together, and use those clues to build even better movies in the future.

 

Randy Thom – Randy is the Director of Sound at LucasFilm’s Skywalker Sound, received Oscar awards for Best Achievement in Sound Editing for Disney/Pixar’s The Incredibles and for Best Sound for the live action feature film The Right Stuff. He has also received 14 Oscar nominations for sound and sound editing on live-action and animated films, and two BAFTA nominations.

 

This year, Thom was supervising sound designer and supervising sound mixer for director Robert Zemeckis’s The Walk, supervising sound designer for director Guillermo del Toro’s Crimson Peak, and director Steve Martino’s animated film, The Peanuts Movie. In his keynote, titled “Teaching the Camera to Listen: From Apocalypse Now to The Peanuts Movie, ” Thom will use film clips to deconstruct the visual and sonic “nuts and bolts” that hold films together, and show how to use sound to build better movies in the future. Fox/Blue Sky’s The Peanuts Movie releases in the US and Italy on November 6.

 

Jorge Gutierrez

Jorge R. Gutierrez – Every Picture Tells a Story

Gutierrez will take the audience on a wild 25 year journey from his Emmy winning student film, his first animated web series for Sony, various TV pilots for Disney, his Nickelodeon series “El Tigre, The Adventures of Manny Rivera” and end on his first feature film, “The Book of Life” for Reel FX and 20th Century Fox.

 

Jorge R. Gutierrez – Jorge received an Annie nomination this year for directing the animated feature film The Book of Life, and an Annie for the character design in that film. Previously, he received a Daytime Emmy Award for the Nickelodeon animated television series “El Tigre: The Adventures of Manny Rivera,” as well as many Annie nominations for the series. At VIEW, during his talk titled “Every Picture Tells a Story,” Gutierrez will take attendees on a wild, 25-year journey by presenting work from his Emmy Award-winning student film, his first animated web series for Sony, TV pilots for Disney, his Nickelodeon series, and his first feature film. In doing so, the Mexican animator, painter, writer, and director’s journey will inspire all attendees whether students or professionals.

 

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Shannon Tindle – The Free and Challenges of Maing Google Spotlight Stories “ON ICE”

Shannon Tindle is the director of Google ATAP’S latest Spotlight Story, will share his experience telling a virtual story. How is it the same as conventional filmmaking? How is it different? He’ll share all the freedoms and some of the challenges of working in a new space.

 

Shannon’s keynote address will lead directors, storytellers, and other VIEW attendees into a future that would have astonished Antoine de Saint-Exupéry. Tindle’s short sci-fi film “On Ice,” which premiered during Google’s Comic-Con panel, features a giant bear on ice skates. The 360-degree video designed for mobile devices allows people to explore all angles of the wacky story. It’s Google’s newest Spotlight Story and it uses a brand new SDK (software development kit). Before directing “On Ice,” Tindle was a character designer on three features, The Croods, Coraline, and Curious George and numerous television series and movies including Foster’s Home for Imaginary Friends, for which he received a Primetime Emmy.

 

This is the second VIEW conference for keynote speaker Randy Thom who says, “Mixing the finest media artists on the planet with fresh Northern Italian white truffles, aged Barolo and Nebbiolo, and the ambience in Turin, ensures that the VIEW Conference this year is going to be delicious. I’ve experienced the VIEW once before, and I can’t wait to go back this year – Turin is fantastically beautiful in October! The VIEW presentations are great, and the conversations in the hallways, restaurants, and bars are exquisite. At the VIEW event, you can catch up on the latest in media art, and rub shoulders with some of the coolest people around. Yay the VIEW!”

 

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Dale Herigstad – Advanced Interaction Consultant, Co-founder, SeeSpace

Now living in London, Dale Herigstad spent 30 years in Hollywood as a Creative Director for motion graphics in TV and film. His mission has been to apply the principles of rich media design to interactive experiences. He began designing interfaces for Television more than 20 years ago, and was a founder of Schematic, which grew and merged with other digital agencies to later become the global agency POSSIBLE.

 

Dale has developed a unique spatial approach to designing navigation systems for various screen contexts. He was a part of the research team that conceptualised digital experiences in the film “Minority Report,” and is now leading development in gestural navigation for screens at a distance. And as screens begin to disappear, Dale is focusing on navigation and display of information and graphics that are “off screen”. Virtual space and place are new frontiers of design.

 

He has an MFA from California Institute of the Arts, where in 1981 he taught the first course in Motion Graphics to be offered to designers in the United States. He served on the founding advisory board of the digital content direction at the American Film Institute in Los Angeles, and also was an active participant in the development of advanced prototypes for Enhanced TV at the American Film Institute for many years. Dale has 4 Emmy awards.

 

More recently, Dale co-founded SeeSpace, which recently delivered its first product. InAiR places dynamic Web content in the space in front of the Television, perhaps the first Augmented Television experience. And Dale is now researching and developing the design methodology for navigating virtual information for AR and VR.

 

Motion graphics and computer graphics have always been about objects in a space. As the world moves “beyond the screen”, interaction is more complex and requires greater levels of simplicity. I will show past and current experiments that explore how we can navigate these new spatial frontiers.

 

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Henry LaBounta -Chief Visual Officer Zynga

Henry recently joined Zynga as Chief Visual Officer bringing together his 25+ years of entertainment experience in games, film visual effects, feature animation and television. Most recently Henry was at Microsoft Studios working with the Xbox One launch team and multiple internal game teams.

 

Henry started in games as a Senior Art Director on “SSX3″ and wrapped up his work at EA art directing “Need for Speed Hot Pursuit” at Criterion Games. Henry’s game contribution credits include “Skate”, “Skate 2″, “NBA Street”, “Need for Speed Hot Pursuit 2″, “Need for Speed Most Wanted”, “Burnout Paradise” and many EA Sports games. Henry is also the Chairman of the board of the San Francisco ACM SIGGRAPH chapter.

 

Henry began his career in New York doing animation work for commercials and network television before moving to film visual effects and feature animation. At PDI/DreamWorks Henry was Visual Effects Supervisor for the Steven Spielberg films “Minority Report” and “A.I.”. His filmography includes “Mission Impossible 2″, “The Prince of Egypt” and at Industrial Light & Magic “Star Trek VII Generations”, “Casper” and “Twister” for which he won a BAFTA award and was nominated for an Academy Award for Best Visual Effects.

 

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Alessandro Carloni – Director Dreamworks

Alessandro Carloni is currently directing DreamWorks Animation’s Kung Fu Panda 3, the follow-up to the Academy Award®-nominated feature films Kung Fu Panda and Kung Fu Panda 2. While at DreamWorks Animation, Mr. Carloni has worked on many feature films including: 2014’s How to Train Your Dragon 2 (as co-head of story), 2011’s Kung Fu Panda 2 (as story artist), 2010’s How to Train Your Dragon(as head of story), 2008’s Kung Fu Panda (as supervising animator and story artist), 2006’s Over the Hedge (as story artist and animator) and 2003’s Sinbad: Legend of the Seven Seas (as animator).

 

Before DreamWorks Mr. Carloni worked in leadership roles in various media and numerous studios all over the world: he worked in Denmark as an Animation Supervisor and Sculptor for the feature film A Fish Tale, in Germany he was the lead animator for the Warner-Brothers affiliated studio Munich-Animation where among other projects he Co-directed and was the Animation Director for the Short film The Shark and the Piano with his friend Gabriele Pennacchioli, a film that went on to win over 15 awards at festivals world wide.

 

In Italy, France and England Mr. Carloni directed numerous Commercials and Music Videos for international stars, among which he co-created the Music Video for Bustah Rymes and Mariah Carrey You Know I Got It, which was nominated for an MTV award for best Rap video of the year.

 

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ILM – 40 Years of Creating the Impossible

Presenting by Ben Snow, Lorne Peterson, Tim Alexander. For 40 years, Industrial Light & Magic has set the standard for visual effects, creating some of the most memorable images in the history of modern cinema.

 

From advances in the photo-chemical process, optical compositing, motion control, and models and miniatures, to the company’s pioneering efforts in computer graphics, digital compositing, film scanning and recording, morphing, digital environments, performance capture, character animation and modern digital pipelines, ILM consistently breaks new ground in visual effects for film, television, themed attractions, and new forms of entertainment. The presenters discuss the company’s work from its earliest days and breakthroughs along the way.

 

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The Park is Open: Journey to “Jurassic World” with Industrial Light & Magic

Presenting by Glen Mclntosh and Tim Alexander – In 1993 ILM brought living, breathing dinosaurs back from extinction, a move that would help shape the future of cinema itself. Steeped in the Jurassic franchise, the ILM panelists share the advanced on-set visualization tools used during production and the new visual effects techniques developed for modeling and texturing, environment creation, and advanced motion capture retargeting technology that allowed ILM to breathe life into “Jurassic World”, the latest installment directed by Colin Trevorrow.

 

 

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Avengers: Age of Ultron, Hulk, Vision and the gang

Chris Townsend is VFX Supervisor for Avenger: Age of Ultron. Chris is going to talk about the design, development, and implementation of some of the key characters in Marvel’s Avengers: Age of Ultron. Some of those characters, like Hulk, have been on screen before, so this will show how we have taken what we’ve learned, and how we’ve developed him further.

 

Others, like Pietro, Wanda and Vision, are new to the Marvel Cinematic Universe, and the processes of creation are as unique as the characters themselves. Special attention will be paid toward the title character in the film, Ultron, where I will delve into his origins, his intelligence, and how he goes from his broken down initial incarnation, to his ultimate development as Ultron Prime.

 

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Game On! The VFX Behind Pixels

Daniel Kramer, VFX Supervisor at Sony Pictures Imageworks. Daniel will discuss Sony Imageworks’ contributions to the film “Pixels”, from realistic environments to the creation of “voxelated” game characters and stylized destruction. Pixels provided the unique opportunity to integrate distinctly non-photoreal characters and effects into live action photography and he’ll go into detail exploring the creative and technical challenges the team faced along the way.

 

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Night at the Museum: Secret of the Tomb

Veteran VFX Supervisor Erik Nash will be attending the annual View Conference in Turin, to reveal the magical VFX work behind Night at the Museum: Secret of the Tomb.
Directed by Shawn Levy, the third instalment of Night at the Museum had more than 1240 VFX shots, with Nash overseeing the work of studios including MPC, Cinesite and Digital Domain.

 

In this talk, Nash will give an overview of the varied VFX work created for the movie, including creating the numerous creatures which come to life in the British Museum, miniatures for the Youtube sequence and the FX work required for the Planetarium scene.

 

 

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STEVE EMERSON, Visual Effects at Laika. Steve joined LAIKA in 2008. His diverse background in visual effects is highlighted by his work as Co-VFX Supervisor on The Boxtrolls.
As a supervisor, compositor and technical director, he has contributed to a number of feature films including: Paranorman, Coraline, The Matrix Revolutions and Transformers.

 

ABOUT LAIKA: Founded in 2005, Oregon-based LAIKA is an animation studio specializing in feature films. Travis Knight serves as President and CEO of the company, which is owned by Nike co-founder and Chairman Philip H. Knight. Highlighting the artistry of award-winning filmmakers, designers and animators, LAIKA has produced three Oscar-nominated stop-motion movies: Coraline (2009), ParaNorman (2012) and The Boxtrolls (2014) as well as the all-CG short Moongirl (2005).

 

 

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Scott Carroll, Supervising Animator at Blue Sky Studios. Scott is Bringing the iconic characters of Charles Schulz’s beloved comic strip “Peanuts” to life in CG was an exciting and unprecedented opportunity for the creative and technical teams at Blue Sky Studios. To begin the development process, a small group of artists, along with director Steve Martino decided on two key elements that would affect the outcome of the film’s aesthetic: the design and animation style.

 

Scott Carroll, Animation Supervisor, will discuss these style choices, the artistic and technical challenges they presented for the studio’s production pipeline and how the Blue Sky team brought the classic pen lines of Charles Schulz to the big screen.

 

 

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Michael Kurinsky is Production Designer at Sony Pictures Animation. Michael shares insights on how the unique style of the original “Hotel Transylvania” guided the creation of a brand new world in this second fangtastic adventure.

 

 

 

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Kim White, Director of Photography – Pixar Animation Studios. Kim will be discussing the lighting of Inside Out. Inside out provided some unique lighting opportunities. The movie had two distinctly different worlds to light, the familiar human world and the fantastical world of the mind.

 

The main character, Joy, was herself a light source, something we had never attempted in a Pixar movie. In this presentation I will talk about the creative vision for the lighting of Inside Out along with the artistic challenges we encountered as we lit the movie.

 

 

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Presented by Richard Starzak and Paul Kewley – Richard Starzak and Paul Kewley will explain how Aardman Animations took their multiple Emmy award winning TV series SHAUN THE SHEEP from seven minute episodes to a feature film.

 

Remaining true to the existing format and telling a universal story with no recognisable dialogue proved a huge challenge, but one which everyone involved in the movie embraced with open arms. The result? A film that has punched way above its weight around the world.

 

 

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Presented by Jason Reisig ( Head of Character Animation – Dreamworks ) If you’ve seen one Post-apocalyptic-alien-invasion-buddy-road-movie, you’ve seen them all, right? Well, forget everything you know about those movie archetypes. The Head of Character Animation of HOME, Jason Reisig, will present how they solved the challenges of making alien invaders cute and likable.

 

How can a post-apocalyptic world be fun and friendly? What would make advanced alien technology devastating yet silly? In addition, he’ll cover the complexity behind “simple” alien characters who have 6 legs and whose look/color was controlled by animation and challenges with a young girl who uses her constantly changing hairstyles to express her character arc.

 

 

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Presented by Glenn Entis ( Computer Animation and Video Game Pioneer ) Pacific Data Images was a pioneering computer animation studio, and when it finally shut its doors in January 2015, it had been in continuous operation for almost 35 years, making it one of the oldest CG studios in the business.

 

Beginning with flying logos for television, PDI left behind a memorable catalog of commercials, music videos, special effects, and award winning feature films such as Antz, Shrek (and its sequels), Madagascar (and its sequels), and many others.

 

How did it start, why did it thrive, why did it last so long as competitor after competitor folded, what was the PDI spirit that brought out the best in people and generated a legendary legacy of community and teamwork? Join Glenn Entis, one of the 3 co-founders of PDI, for a rare, candid discussion of the stories behind the studio.

 

 

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David Misch ( Author and Comedian – Mork & Mindy, Saturday Night Live ) is the author of “Funny: The Book / Everything You Always Wanted To Know About Comedy” and is also a playwright, songwriter, blogger, teacher and recovered stand-up comic, and has lectured at Columbia University, Oxford University, the Smithsonian, the University of Sydney (Australia), the VIEW Cinema Conference (Torino, Italy), the Burbank Comedy Festival, USC, UCLA and AFI. Too much more at davidmisch.com, not to mention (yet here I am mentioning) funnythebook.com, funnythebook (Facebook) and @funnythebook (Twitter).

 

Among David Misch’s TV and movie credits are the Emmy-nominated “Mork & Mindy”, the Emmy-losing “Duckman”, the Emmy-engorged “Saturday Night Live”, and the Emmy-ineligible “The Muppets Take Manhattan”.

 

 

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Michael Rubin ( Creative Technologies Lab Adobe Systems ) has been a photographer for more than 35 years. His entrepreneurial work has spanned publishing, consumer retail, entertainment media and technology industries.

 

His career highlights include product positions at Lucasfilm and Netflix, and with post production roles on a number of television and film projects, including the CBS miniseries “Lonesome Dove” and the Bertolucci feature film, “The Sheltering Sky.”

 

Rubin is also the author of a dozen textbooks, primarily on digital filmmaking, and a history of Pixar and Lucasfilm, Droidmaker.

 

Most recently he is an accomplished fine art photographer as well as the director of an historic collection of 20th century photography. For the past 3 years he has been a Senior Innovator at Adobe, developing future media products.

 

VR/AR EVENT OF THE YEAR – VISION SUMMIT 2016 HOSTED BY UNITE 3D

 

Content & Image Source: VIEW Conference, Wikipedia

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Author: VR Reporter

I am a hi-tech enthusiast, VR evangelist, and a Co-founder & Chief Director at Virtual Reality Reporter!

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