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Virtual and Augmented Reality Markets – Gaming Sector to Reach $32 Billion by 2020 – Research and Markets

Research and Markets has announced the addition of the “Virtual and Augmented Reality: Technologies and Global Markets” report to their offering.

The global market for virtual and augmented reality is expected to reach $105.2 billion by 2020 from $8.1 billion in 2015, increasing at a CAGR of 67% from 2015 to 2020. The scope of this report includes overall AR and VR device revenues, including software. Parallel markets were also tracked, such as mobile applications, software, services and wearables, to determine the overall AR and VR market.


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This report provides an overview of the global markets and related technologies for virtual and augmented reality. It includes analyses of U.S. as well as international market trends, with data from 2014, 2015, and projections of CAGRs through 2020. In addition to industry and competitive analysis of the virtual reality and augmented reality market, this report also includes a patent analysis and a listing of company profiles for key players.


The gaming sector of this market is expected to grow from $2.5 billion in 2015 to $32.0 billion in 2020 at a CAGR of 66.3% for the period 2015-2020.


VR and AR are classified as follows:

  • By component: hardware and software.
  • By technology: non-immersive, immersive, semi-immersive and distributed for VR; and mobile-based, wearable, vision and spatial for AR.
  • By sector: healthcare, gaming, education, military, industrial training and others.
  • By region: North America; Europe; Asia-Pacific; and Rest of World (ROW).

Companies Mentioned:

  • Aurasma
  • Blippar
  • Christie Digital Systems USA Inc.
  • Daqri LLC
  • Emagin Corp.
  • Google Inc.
  • Gravity Jack Inc.
  • Inition
  • Layar B.V.
  • Magic Leap Inc.
  • Marxent Labs LLC
  • Microsoft Corp.
  • Nintendo Co. Ltd
  • NVidia Corp.
  • Oculus VR LLC
  • Qualcomm Inc.
  • Samsung Electronics Co. Ltd.
  • Spatial View Inc.
  • Sony Corp.
  • Virtalis Ltd.
  • Vuzix Corp.
  • Zappar

Key Topics Covered:

Chapter 1: Introduction

Chapter 2: Summary

Chapter 3: Overview

Chapter 4: Virtual Reality and Augmented Reality Market by Component

Chapter 5: Virtual Reality and Augmented Reality Market by Technology Segment

Chapter 6: Virtual Reality and Augmented Reality Market by Sector

Chapter 7: VR and AR Market By Region

Chapter 8: Competitive Analysis

Chapter 9: Company Profiles


Author: VR Reporter

I am a hi-tech enthusiast, VR evangelist, and a Co-founder & Chief Director at Virtual Reality Reporter!

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