Roto VR Chair Becomes Reality – Shipping in Q1 2017
New trailer demonstrates final look of production model, try it out at VR/AR event in London on 19th/20th October! London – 14th October, 2016 – Elliott Myers and the team behind Roto VR today announced that Roto will ship to purchasers globally in January 2017. To celebrate, the Roto VR team have launched a brand new trailer demonstrating the look of the final production model.
The Roto VR team will be in residence at the VR & AR World event in London on 19th/20th October, if you’d like to be one of the first people to try Roto VR, please contact sam.brace@decibel-pr.com to set up a demo time.
“We’re proud to finally unveil the pre-production model of the Roto VR chair today! Imagine having a VR Simulator Chair or VR Arcade chair in your own home” commented Elliott Myers, CEO and creator of Roto VR. “It’s been a fantastic journey bringing Roto to life, we’re so excited to find out what developers and gamers think of our pre-production model, we invite all those interested in the VR platform to come down and try it for themselves at the VR/AR event in London on 19th and 20th October”.
The team can also announce the brand new ‘VR Racing Rack’ accessory which transforms your Roto into a VR arcade machine or VR simulator for cockpit-based games as you can see in the trailer video. Shipping on this item is free to existing customers.
Roto VR is offering big discounts of $200 on the basic product, plus additional discounts on accessories until 5th November, 2016. Click here to find the pre-order page at Roto VR’s official website.
More On Roto:
Roto has been designed for VR from the ground up physically rotating players in the real world while matching their movements in the virtual. Roto seamlessly adds a greater sense of immersion to ALL VR experiences. Perfect for both VR simulator chair and VR arcade chair experiences.
By matching physical movements to those experienced in the virtual world, players’ eyes and inner-ear balance detectors are in sync making VR feel much more real while addressing many of the inherent challenges associated with VR headsets – tangling cables, motion sickness, comfort and safety.