People Recall Information Better Through VR According to Study
Jun19

People Recall Information Better Through VR According to Study

People Recall Information Better Through Virtual Reality, Says New UMD Study While the use of virtual reality (VR) for gaming and entertainment continues to grow, the technology also shows promise for changing the landscape of industries such as medicine, education and workforce training. With this recent emphasis on the use of VR in high-impact areas, University of Maryland researchers conducted one of the first in-depth analyses on...

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3 Ways VR Can Be Used for Team Building 
Jun18

3 Ways VR Can Be Used for Team Building 

3 Ways VR Can Be Used for Team Building Disengaged employees cost enterprises billions of dollars each year in losses due to poor performance. Conversely, strong teams and an engaged workforce can result in 22-percent more productivity, decrease turnover and promote a safer workplace. Employees that feel that their ideas and opinions are valued by employers are more confident. They take on new challenges, support change initiatives...

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DisplayLink Shows Ultimate Wireless VR Gaming Experience at E3 2018
Jun17

DisplayLink Shows Ultimate Wireless VR Gaming Experience at E3 2018

DisplayLink Shows Ultimate Wireless Multi-Player VR Gaming Experience at E3 2018 DisplayLink, the leading provider of USB graphics and Wireless VR technology today launched a wireless VR showcase at E3, featuring multi-player wireless VR, replica weaponry, haptic wearables, and a unique way to watch the action at the E3 Expo 2018, West Hall, booth 5612. Spectators can enjoy the action watching their friends play against a 140 sq. ft....

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Linguisticator Set to Release VR Memory Palace Platform 
Jun16

Linguisticator Set to Release VR Memory Palace Platform 

Linguisticator Set to Release VR Memory Palace Platform As people, we easily remember places we’ve been and things we’ve done. What if we could learn and recall academic subjects in the same way? Thanks to medieval memory techniques now brought to life in Virtual Reality, that’s exactly what Linguisticator’s new software, Macunx VR, allows users to do. Cambridge, UK: Set to launch as early access 20 June 2018, the first version of...

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TheWaveVR and The Glitch Mob to Launch Interactive VR
Jun15

TheWaveVR and The Glitch Mob to Launch Interactive VR

TheWaveVR and The Glitch Mob to Launch Interactive VR Album Electronic music group The Glitch Mob and TheWaveVR, the creator of the world’s first social virtual reality (VR) music platform, today announced an upcoming show featuring music from the band’s third studio album, ‘See Without Eyes‘. The free experience launches Thursday, June 21, 2018 at 7:00 p.m. PST, at which time fans will be able to immerse themselves in an...

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VR for the Special Education Classroom by Inclusive Technology
Jun13

VR for the Special Education Classroom by Inclusive Technology

Inclusive Class VR: VR Education for the Special Education Classroom Inclusive Technology, the market leading supplier of assistive technology for special education has partnered with Avantis Education to bring together the first virtual reality solution for special schools around the world. Special and early education is all about learning through experiences. Rather than sitting in front of a screen or printed resource, Inclusive...

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Disney and OmniVirt Presenting 360 Video Ad Campaign for Aladdin on Broadway
Jun11

Disney and OmniVirt Presenting 360 Video Ad Campaign for Aladdin on Broadway

Disney and OmniVirt Launch 360 Video Ad Campaign for Aladdin on Broadway Disney’s Aladdin on Broadway launched a 360° video advertising campaign in partnership with OmniVirt, a 360° VR / AR ad platform. To promote the run of the hit Broadway musical Aladdin, Disney and its agency Serino Coyne worked with OmniVirt to distribute 360° advertisements across relevant media sites to target Broadway audiences. The 360° video advertisement...

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VoodooVR Partners with SpringboardVR
Jun10

VoodooVR Partners with SpringboardVR

VoodooVR Partners with SpringboardVR SpringboardVR is pleased to announce a partnership with VoodooVR to offer turnkey VR solutions for the Location Based Entertainment industry throughout Europe. VoodooVR is a turnkey solution company that focuses on LBE immersive experiences including Virtual Reality, Mixed Reality, and projection mapping. VoodooVR led the build out of the multiple experiences inside the expansive VR Park in Dubai,...

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Sixense Technology Adopted in VRSim’s SimSpray
Jun08

Sixense Technology Adopted in VRSim’s SimSpray

Sixense Technology Adopted in VRSim’s SimSpray Technology Sixense Enterprises Inc., a global leader in motion tracking and VR/AR software, and VRSim, Inc., an experienced developer of immersive training simulations, are announcing the successful adoption of Sixense’s technology for SimSpray, an immersive virtual reality spray paint and coating training simulation. Using Sixense’s Full-Presence Platform, VRSim is able...

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VR Innovator Beyond Sports Closes Seed Round Investment
Jun07

VR Innovator Beyond Sports Closes Seed Round Investment

VR Broadcasting InnovatorBeyond SportsCloses Seed Round Investment Beyond Sports, a Dutch based Artificial Intelligence (AI) and visualization company that offers Virtual Reality (VR) and Augmented Reality (AR) products, announced it has secured $2.36M USD in seed round financing. Check out Beyond Sports VR Broadcasting demo on Vimeo The round was led by industry investors including David Blitzer, Seth Bernstein, Alan Goldfarb, Art...

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The Virtual Reality Company Announced “Jurassic World VR Expedition”
Jun06

The Virtual Reality Company Announced “Jurassic World VR Expedition”

Universal and The Virtual Reality Company Announced “Jurassic World VR Expedition” Universal and The Virtual Reality Company (VRC) today announced Jurassic World VR Expedition, an interactive cinematic virtual reality (VR) game that transports players to the visually stunning jungles of Isla Nublar, where fans will engage in an epic rescue adventure inspired by the Jurassic World film series. Jurassic World VR Expedition...

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AR for the Blind, Gesture-Controls, Hi-Def Haptic Wear, MR Sports at AWE USA 2018
Jun05

AR for the Blind, Gesture-Controls, Hi-Def Haptic Wear, MR Sports at AWE USA 2018

AR for the Blind, Gesture-Controls, Hi-Def Haptic Wear, AR ‘Ears,’ MR Sports at AWE USA 2018 AWE (Augmented World Expo), the world’s #1 AR+VR conference and expo, officially opened its doors yesterday in Silicon Valley, kicking off the biggest event in its nine-year history. With nearly 6,000 attendees, over 400 speakers, 400 journalists, and nearly 250 exhibitors in 100,000-square-feet expo including a...

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Civitas Senior Living Incorporates MyndVR for Cognitive Wellness
Jun04

Civitas Senior Living Incorporates MyndVR for Cognitive Wellness

MyndVR: The Power of Virtual Reality for Seniors As part of the recently launched Civitas pilot program at the community, they will be exploring the benefits of actively engaging seniors with curated virtual reality content to create happy, calming, and memorable experiences. Content most popular among the senior audience includes immersive experiences from outlets such as DiscoveryVR, National Geographic, USA Today, and The Wall...

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Revolutionary OneTouchVR Application Recognized With 2018 Muse Award 
Jun02

Revolutionary OneTouchVR Application Recognized With 2018 Muse Award 

Revolutionary OneTouchVR Application Recognized With 2018 Muse Award “The specialized distribution platform features cinematic virtual reality content starring Hollywood celebrities like Nicolas Cage, Wesley Snipes, and RJ Mitte” Out of more than 2,000 submissions from 40 countries, OneTouchVR was selected as the Best Entertainment Mobile App and awarded a Platinum recognition in the 2018 Muse Creative Awards competition....

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Secret Location Brings VR and Blockchain Technology Together
Jun02

Secret Location Brings VR and Blockchain Technology Together

Secret Location Brings VR and Blockchain Technology Together Through the Expansion of its Leading VR Platform Vusr Secret Location will expand its Vusr suite of products this summer with the introduction of Vusr Spark and Vusr Venue. These new tools join Vusr Publisher, which already powers VR apps downloaded by more than one million consumers to date Vusr Spark provides a solution for rights management, allowing operators to better...

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Fields App by Planeta Offers Spatial Sound in VR/AR
Jun01

Fields App by Planeta Offers Spatial Sound in VR/AR

Fields App by Planeta Offers Spatial Sound in VR/AR NYC product studio Planeta has just released Fields – a groundbreaking augmented reality creation tool for iOS that invites all skill levels to compose on a 3D sonic canvas. Anchor sounds in the physical space around you, and paint with them as you move your device while holding down action buttons. Fields includes handmade installations by Matmos, Ami Yamasaki,Matthew...

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BLOCKv Joins Virtual Reality Blockchain Alliance (VRBA)
May31

BLOCKv Joins Virtual Reality Blockchain Alliance (VRBA)

BLOCKv and High Fidelity Partner to Improve Interoperability for VR BLOCKv joins Virtual Reality Blockchain Alliance (VRBA) to share digital assets High Fidelity, the open-source distributed VR platform, today announced that BLOCKv, the leading platform for creating and publishing digital objects on blockchain, is joining the Virtual Realty Blockchain Alliance (VRBA). Through the VRBA, High Fidelity and BLOCKv will work with other...

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Microsoft’s Windows Mixed Reality Partners with SpringboardVR
May30

Microsoft’s Windows Mixed Reality Partners with SpringboardVR

Microsoft’s Windows Mixed Reality Partners with SpringboardVR SpringboardVR is pleased to announce a partnership with Microsoft to support its Windows Mixed Reality platform at SpringboardVR locations worldwide. With nearly 3 million minutes tracked monthly on the SpringboardVR platform and locations in over 32 countries, SpringboardVR powers experience management and content distribution for virtual reality worldwide....

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Infinadeck and TPCAST Delivering Immersive Virtual Reality Experience 
May29

Infinadeck and TPCAST Delivering Immersive Virtual Reality Experience 

Infinadeck and TPCAST will Deliver a True Immersive Virtual Reality Experience Infinadeck and TPCAST take the VR experience to the next level by integrating the TPCAST Business Edition (BE) with the Infinadeck platform and allowing multiple users to be in Virtual Reality simultaneously, at the same physical location. The companies announce that they will demo their combined solution including the BE Wireless Adapter for HTC Vive at...

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Admix Connects Company and Brands to Social VR in High Fidelity
May28

Admix Connects Company and Brands to Social VR in High Fidelity

Admix Enables Developers, Connects Brands to Social VR in High Fidelity Admix, a monetization platform for VR and AR, is introducing a range of new advertising options for the virtual world platform High Fidelity. The Admix solution, which will soon be available from the High Fidelity Marketplace, will enable High Fidelity domains to display brand-sponsored objects and advertisements from Admix’s network. Domain owners will...

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IpVenture Integrates Text Messaging With AR/VR Eyewear
May26

IpVenture Integrates Text Messaging With AR/VR Eyewear

IpVenture Integrates Text Messaging With AR/VR Eyewear pVenture has invented and patented technology enabling augmented and virtual reality eyewear users to text while still immersed in their advanced-viewing experiences. Although texting is a prevalent form of communication, current AR/VR eyewear does not fully integrate texting into its designs. As AR/VR eyewear becomes more mainstream, with future users redefining space, location,...

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The World’s First VR Memory Training Tool for Alzheimer
May25

The World’s First VR Memory Training Tool for Alzheimer

The World’s First Virtual Reality Memory Training Tool for Alzheimer’s Launches Taegh Sokhey is proud to announce Swann VR, which is the world’s first virtual reality memory training tool for Alzheimer’s disease. Swann VR is based on Oculus Rift technology. Sokhey is a Northwestern University student who will begin medical school in the fall of 2018. Swann VR is the result of considerable planning, cooperation...

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Google, Kaon Interactive and Lenovo Present Standalone VR Headset Experience
May23

Google, Kaon Interactive and Lenovo Present Standalone VR Headset Experience

Google, Kaon Interactive and Lenovo Announce Standalone VR Headset Experience Kaon Interactive, the leading provider of 3D marketing and sales applications for global B2B brands, today announced that it is extending its commitment to drive virtual reality adoption in the enterprise with the Google Daydream VR standalone headset. In January at CES 2018, Lenovo unveiled an innovative Daydream VR headset called the Lenovo Mirage™ Solo...

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Microdesk and IrisVR Announce “Bring Your Own BIM” Sessions 
May22

Microdesk and IrisVR Announce “Bring Your Own BIM” Sessions 

Microdesk and IrisVR Announce “Bring Your Own BIM” Sessions Microdesk, the nation’s largest AECO industry consultancy, and IrisVR, a leading virtual reality software for AEC firms, today announce open registration for the first “Bring Your Own BIM” (BYOB) event to be held at the 2018 American Institute for Architecture (AIA) Conference in New York City in June. The sessions will provide AIA attendees a...

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Does VR Hold The Key To The Future Of Education?
May21

Does VR Hold The Key To The Future Of Education?

Does VR Hold The Key To The Future Of Education? Twenty years ago, computers in schools were a novelty, not a necessity. By 2014, however, one-third of students in the United States were issued mobile devices by their schools. Some might not agree with children getting access to iPads, but like it or not, technology has already radically reshaped education from preschool all the way up to the graduate level. But of course, there’s...

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World Trust Organization Presents Beyond Imagining VR Experience
May19

World Trust Organization Presents Beyond Imagining VR Experience

World Trust Organization Announces Beyond Imagining VR Experience On Saturday June 16, 2018 World Trust Organization to host Beyond Imagining: A Virtual Experience of Justice and Healing event aimed to evoke positive change and societal healing through Virtual Reality. For over two decades, World Trust has produced equity and diversity films, curriculum and workshops that open minds and hearts while deepening the conversation about...

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New Pixvana Auto Play Feature Allows Film Festivals to Easily Showcase VR Content
May15

New Pixvana Auto Play Feature Allows Film Festivals to Easily Showcase VR Content

New Pixvana Auto Play Feature Allows Film Festivals to Present 360 Content Pixvana, a company powering the future of XR storytelling and immersive media, today announced that it has partnered with Seattle International Film Festival (SIFF) to provide the content distribution technology for the SIFF VR Zone, where audiences will explore the best and most compelling virtual reality and 360 video content from around the world. The SIFF...

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Trivver Launches Token Sale to Encourage Development of XR Technology
May14

Trivver Launches Token Sale to Encourage Development of XR Technology

Trivver Launches Token Sale to Encourage Development of XR Technology Trivver, the premiere advertising exchange for Extended Reality (XR) environments including 3D, virtual reality, mixed reality and augmented reality, today announced that it will launch the sale of up to 100 million Trivver Tokens (TRVR) to accelerate the adoption, commercialization and monetization of XR technology across devices and industries for all stakeholders...

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Sansar Elevates Esports Viewing With Social VR
May12

Sansar Elevates Esports Viewing With Social VR

Sansar Elevates Esports Experience With Social Virtual Reality Sansar®, the premier destination for social VR, today announced plans to take esports to a new level with new partnerships with multiple professional teams from the Overwatch League (OWL), including the Houston Outlaws and the San Francisco Shock. This first-of-its-kind collaboration goes above and beyond what traditional two-dimensional chat and streaming allow, and will...

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HUXLEY by EXIT VR Wins the German Computer Game Award 2018
May10

HUXLEY by EXIT VR Wins the German Computer Game Award 2018

HUXLEY by EXIT VR Won the German Computer Game Award HUXLEY, the first German virtual reality live adventure, was awarded the prize in the category “Best Innovation” at the German Computer Game Prize (Deutscher Computerspielpreis) 2018. The category “Best Innovation” focuses on the development of unique hardware and software technologies for digital games. The price is endowed with 40,000 Euros. Max Mühlbach,...

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