Epic Games Launches Launches $100,000,000 Epic MegaGrants
Mar23

Epic Games Launches Launches $100,000,000 Epic MegaGrants

Epic Games Launches Epic MegaGrants during the “State of Unreal” GDC opening session, Epic Games launched Epic MegaGrants, committing $100,000,000 to assist game developers, media and entertainment creators, enterprise professionals, students, educators, and tools developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Epic MegaGrants marks an evolution from Epic’s...

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OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019
Mar22

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019 At GDC 2019, OptiTrack, the world’s largest provider of location-based VR (LBVR) wide-area tracking systems, will show off the latest in six degrees of freedom (6DoF) tracking with its Signature Pulse Active tracking technology. The real-time demo will showcase OptiTrack’s ability to “Track Everything,” with industry leading low latency and precision. “We wanted...

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Viveport Infinity To Offer Unlimited Gaming For $12.99 A Month Starting April 2nd
Mar20

Viveport Infinity To Offer Unlimited Gaming For $12.99 A Month Starting April 2nd

Viveport Infinity Announcing Unlimited Gaming For $12.99 A Month From April 2nd “VIVEPORT Increases Developer Net Revenue Share to 80/20 Through 2019” VIVEPORT™ announced that Viveport Infinity, the first unlimited VR subscription service, launching on April 2nd, will be available for $12.99 a month or $99 a year. In the largest upgrade to the platform yet, Viveport Infinity members will gain unrestricted access to the...

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Perkins Coie Presents 3rd AR/VR Survey Report
Mar20

Perkins Coie Presents 3rd AR/VR Survey Report

Perkins Coie’s Third Augmented and Virtual Reality Survey Shows Surging Hopes for Immersive Technology – but Barriers to Adoption Remain In just six years, immersive technologies of XR, including augmented reality, virtual reality and mixed reality, will be as ubiquitous as mobile devices. That’s the opinion of nearly nine in 10 respondents to a new survey of startup founders, technology company executives, investors, and consultants...

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LIVR Launches the World’s First VR Theatre Platform
Mar19

LIVR Launches the World’s First VR Theatre Platform

LIVR: World’s First On-Demand VR Theatre Platform Launches in the UK “Now available to download on iOS and Android devices” LIVR, the world’s first on-demand VR platform for theatre and the performing arts, has arrived. LIVR offers consumers a fully immersive 360° virtual reality experience that transports them into the audience at great live performances to enjoy as though they were there. And all that’s needed to get...

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Care Indeed Launches VR Dementia Training Powered by Strivr
Mar18

Care Indeed Launches VR Dementia Training Powered by Strivr

Care Indeed Launches Virtual Reality Dementia Training Care Indeed, a leading home care provider, is pleased to launch Virtual Reality Dementia Training, powered by Strivr, for caregivers and community members. The interactive training sessions are designed to empower caregivers with the knowledge and skills they need to map out the best possible dementia care while also providing caregivers with the skills needed to establish...

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Vicon and Sandbox VR Pushing the Boundaries of Location-Based VR Experiences
Mar17

Vicon and Sandbox VR Pushing the Boundaries of Location-Based VR Experiences

Vicon and Sandbox VR team up to Push the Boundaries of Immersive Experiences “Vicon Cameras and Evoke Software Power the New “Amber Sky 2088” Experience for Sandbox VR as the First Step in the New Partnership; 40 New Sites to be Announced Soon” Motion capture leader Vicon announces a new collaboration with VR gaming pioneer, Sandbox VR, to bring about the next generation of immersive experience. By utilizing Vicon’s...

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DARK SLOPE’S SCARYGIRL MISSION MAYBEE GOES GLOBAL WITH ZERO LATENCY’S VR PLATFORM 
Mar16

DARK SLOPE’S SCARYGIRL MISSION MAYBEE GOES GLOBAL WITH ZERO LATENCY’S VR PLATFORM 

DARK SLOPE’S SCARYGIRL MISSION MAYBEE GOES GLOBAL WITH ZERO LATENCY’S SECOND-GENERATION FREE-ROAM VR PLATFORM Scarygirl Mission Maybee’s imaginative free-roam VR gameplay is the first third-party content to hit Zero Latency’s next-generation platform, which is being developed in collaboration with Microsoft, HP, and Intel. Dark Slope, a Toronto-based virtual and augmented reality (VR and AR) developer, is bringing the beautifully...

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Pixvana Presents Next-Gen VR Presentation Tools and Audience Analytics
Mar14

Pixvana Presents Next-Gen VR Presentation Tools and Audience Analytics

Pixvana Offers Next-Generation VR Tools and Analytics – Try for Free! “SPIN Guide Provides VR Ecosystem with Mission Control Center for Guided VR Experiences, User Analytics, and Synchronized Web Playback” Pixvana, a virtual reality solutions provider, today announced the release of SPIN Guide, a set of groundbreaking tools that enable companies to deliver a fully-guided, in-headset VR experience to their target...

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Healium Selected as SXSW 2019 Pitch Event AR/VR Category Finalist
Mar12

Healium Selected as SXSW 2019 Pitch Event AR/VR Category Finalist

Healium by StoryUP Selected as SXSW 2019 Pitch Event AR/VR Category Finalist South by Southwest® (SXSW®) Conference and Festivals announced the winners of the 11th annual SXSW Pitch® event (formerly Accelerator), which took place March 9-10during the Entrepreneurship & Startup Track at the Downtown Hilton Austin. In addition to a winner chosen from each of the 10 categories, one finalist also took home the overall “Best In...

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New Reality Co. Builds Award-Winning VR Experience With Perforce
Mar09

New Reality Co. Builds Award-Winning VR Experience With Perforce

New Reality Co. Builds Award-Winning VR Experience “Tree” Using Perforce Software Technical and Creative Team Leverage Perforce Version Control to Premiere Tree at Sundance in Just Two Months Perforce Software, a global provider of enterprise-grade DevOps-focused software solutions and the leading provider of version control software for large scale entertainment and AAA game development, was selected by New Reality Co. as...

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Future Tech Enterprise, Inc. Introduces Breakthrough Collaborative VR Appliance
Mar09

Future Tech Enterprise, Inc. Introduces Breakthrough Collaborative VR Appliance

Future Tech Enterprise, Inc. Introduces Breakthrough Collaborative Virtual Reality (CVR) Appliance At this year’s GPU Technology Conference (GTC), Future Tech Enterprise, Inc. will debut its new 3D-printed, Collaborative Virtual Reality (CVR) appliance. “The Future Tech CVR appliance sets a new benchmark for VR collaboration by delivering a fully immersive experience that is easily shared among multiple users,” said...

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Soundscape VR Launches “Soundscape Universe”
Mar07

Soundscape VR Launches “Soundscape Universe”

Soundscape VR Launches Major Virtual Reality Multiplayer Expansion with “Soundscape Universe” After premiering the world’s first virtual reality concert stage in October, Soundscape VR has launched Soundscape Universe – an expansion that includes features like public and private social VR worlds, a multiplayer rhythm game, an enhanced UI, and music collaborations with leading festival artists like Big Gigantic, STS9,...

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Virtualitics Announces New Software Release That Unlocks Key Insights
Mar03

Virtualitics Announces New Software Release That Unlocks Key Insights

Virtualitics Announces New Software Release That Unlocks Key Insights Through AI and Immersive Visualization “Advanced data analytics and visualization platform release features to support a wide array of industry use cases, such as for logistics, financial asset management, credit ratings, banking, advertising, healthcare, manufacturing, CPG, and oil companies.” Virtualitics, Inc., a leading software company specializing...

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Mindgrub Named a Top 100 VR and AR Developer
Mar02

Mindgrub Named a Top 100 VR and AR Developer

Mindgrub Compiled a Top 100 Virtual Reality and Augmented Reality Developer Mindgrub, a full-service technical agency and creative consultancy, has been named number 18 on The Manifest’s list of best virtual and augmented reality developers in the United States. The Manifest’s analysts create the annual rankings based on client reviews, the company’s ability to deliver, and their level of specialization. Mindgrub has long seen...

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Epic Games Announces Unreal Engine Support for Microsoft HoloLens 2
Feb24

Epic Games Announces Unreal Engine Support for Microsoft HoloLens 2

Epic Games Announces Unreal Engine Support for Microsoft HoloLens 2 Epic Games today announced that support for Microsoft HoloLens 2 will be coming to Unreal Engine 4 starting in May 2019. The announcement was made during an onstage presentation by Epic Games Founder and CEO Tim Sweeney during the Microsoft keynote at Mobile World Congress in Barcelona, Spain. This development has been highly anticipated by augmented reality (AR)...

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Tribe XR Launches DJ Classes in Virtual Reality
Feb23

Tribe XR Launches DJ Classes in Virtual Reality

Tribe XR Allows to Learn How to DJ in Virtual Reality Tribe XR has launched a DJ School in VR. The Tribe XR’s DJ School is designed to teach you all the knots and bolts of DJing in virtual reality. You will learn how to scratch, beat match and adjust the EQs and cross fader, you could book and have a one-on-one DJ lesson with a real teacher, but just in virtual reality. Tribe XR offers two types of DJ lesson tutorials. One is recorded...

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RenewVR Wellness Portal Reaches Over 500 VR Behavioral Health Apps
Feb16

RenewVR Wellness Portal Reaches Over 500 VR Behavioral Health Apps

RenewVR Wellness Portal Reaches Over 500 Virtual Reality Behavioral Health Applications RenewVR, a NewPathVR company, is proud to announce that the company’s VR wellness portal has officially reached over 500 behavioral health virtual reality applications. RenewVR launched in mid-2017 to relax, inspire and improve lives with family-friendly, non-violent virtual reality experiences. Now, the over 500 apps in the RenewVR.com database...

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New VR Experience Explores Immersive Education Possibilities in Science
Feb13

New VR Experience Explores Immersive Education Possibilities in Science

Random42’s New VR Experience Explores Immersive Education Possibilities in Science London-based scientific communication studio, Random42, have released their first solely educational virtual reality experience that takes you on an immersive journey inside the human body. The experience, entitled Intercellular, takes a more cinematic approach towards an educational virtual reality (VR) experience designed to educate and engage...

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Teek Mach’s Presents Grisaille VR Experience  @ Sundance Film Festival
Feb07

Teek Mach’s Presents Grisaille VR Experience @ Sundance Film Festival

Teek Mach’s Grisaille to be Performed at the 2019 Sundance Film Festival “two-part installation uses the presence of the artist & the viewer to create a collective virtual painting” Grisaille, the two-part mixed reality painting experience created by experimental artist Teek Mach, will be performed during the 2019 Sundance Film Festival. The piece is included among the New Frontier section, Sundance Film Festival’s...

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Sandbox VR Announced 68M Funding Led by Andreessen
Feb02

Sandbox VR Announced 68M Funding Led by Andreessen

Sandbox VR Announced 68M Led by Andreessen Sandbox VR announced $68M Series A funding led by Andreessen. The company has a quintessentially Silicon Valley story about how they landed this sizable series A working out the terms on the back of a napkin at a Millbrae In-N-Out at 1:00 am. The company’s blog post about the funding can be found here. Sandbox VR was bootstrapped in Hong Kong where it quickly became a viral sensation and is...

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Virtual Reality Trends of 2019
Jan29

Virtual Reality Trends of 2019

Virtual Reality Trends of 2019 Virtual reality (VR) technology is changing the way that people live and learn. It affords users the convenience of digitally accessing nearly any conceivable environment without traveling an inch. The use of advanced technology in the classroom is on the rise. In the United States, for instance, more than 30 million school kids use Google education apps. Virtual-reality is positioned to become the next...

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Sennheiser and Dear Reality Announce Spatial Audio Flow for XR
Jan27

Sennheiser and Dear Reality Announce Spatial Audio Flow for XR

SENNHEISER AND DEAR REALITY PRESENT END-TO-END WORKFLOW FOR XR 3D AUDIO With 3D immersive audio continuing to make its way into productions globally, Sennheiser and its partner Dear Reality are showcasing a full scene-based end-to-end workflow for VR and 360° video productions at NAMM. Recording solutions on display include the Sennheiser AMBEO VR Mic for Ambisonics recordings, the AMBEO Smart Headset for easy binaural content...

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TPCAST Introduces 2nd Generation Wireless VR Solution – TPCAST Air
Jan20

TPCAST Introduces 2nd Generation Wireless VR Solution – TPCAST Air

TPCAST VR Launching 2nd Generation Wireless VR Solution – TPCAST Air for Enterprise TPCAST, provider of wireless solutions for Virtual Reality (VR), introduces TPCAST Air for Enterprise, a unique and creative wireless solution targeting multi-user industrial and enterprise VR applications, and Location Based Entertainment (LBE). TPCAST Air for Enterprise wirelessly displays PC VR content through Wi-Fi onto standalone VR...

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VR Awards Winners Answer Questions in VR with AltspaceVR
Jan13

VR Awards Winners Answer Questions in VR with AltspaceVR

VR Awards Winners Answer Questions in Virtual Reality with AltspaceVR in AMA Series The VR Awards, an annual awards ceremony dedicated to celebrating outstanding achievement in the virtual reality industry, has announced a series of AMA (Ask Me Anything) sessions with winners of the 2018 VR Awards. The VR Awards will partner with pioneers in mixed reality, AltspaceVR to deliver this exclusive weekly series. This will be the second...

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Tobii and HTC Bring Eye Tracking to Next Generation VR Headset
Jan11

Tobii and HTC Bring Eye Tracking to Next Generation VR Headset

Tobii Bring Eye Tracking to HTC VR Headset Tobii today announced that it is working with HTC to integrate its eye-tracking technology into the new VIVE Pro Eye Virtual Reality (VR) Headset. The VIVE Pro Eye and its eye-tracking features will be demonstrated by both companies at the CES 2019 trade show. In the fall of 2018, Tobii announced that it signed an agreement with a leading VR manufacturer. Today, Tobii confirms that agreement...

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VRX Hosting XR Webinar on January 15th
Jan10

VRX Hosting XR Webinar on January 15th

VRX Hosting XR Webinar on January 15th The enterprise use-cases of XR are numerous and growing. But what’s needed for successful implementation? How can you scale roll-out? How do you demonstrate ROI? On Tuesday 15th January, an expert panel of speakers will address the key industry question: ‘XR for business 101: What’s critical for success?’ With panellists including: Coen Sanderink, Business Developer Digitale Infra, Heijmans Julio...

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How Virtual Reality Can Improve Businesses
Jan07

How Virtual Reality Can Improve Businesses

How Virtual Reality Can Improve Businesses As time goes on, remarkable changes evolve in the business world. At times, innovations have left some business leaders off balance. Today, however, savvy executives recognize that change is constant. For instance, virtual reality (VR) is becoming mainstream as the price of equipment drops and becomes financially viable for consumers. Now that the technology is more cost-effective, businesses...

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VRtuoso Makes Virtual Reality Learning Real for US Businesses
Jan06

VRtuoso Makes Virtual Reality Learning Real for US Businesses

VRtuoso Makes Virtual Reality Learning Real for US Businesses VRtuoso, the creators of an innovative VR presentation platform, has announced its immediate availability in North America. VRtuoso is the first enterprise product to enable anyone in a company to quickly and easily create VR presentations. The enterprise VR training market is expected to grow to $6.3 billion by 2022 from $216 million in 2018, according to ABI Research1....

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Connect to the Ultimate VR Experience with Accell’s New USB-C VR Adapter
Jan03

Connect to the Ultimate VR Experience with Accell’s New USB-C VR Adapter

Connect to the Ultimate VR Experience with Accell’s New USB-C VR Adapter “Accell’s adapter allows users to effortlessly connect their Oculus Rift or Windows Mixed Reality VR Headset to NVIDIA RTX GPUs for the ultimate virtual reality experience” Accell, a provider of innovative Powramid power products and enhanced connectivity solutions, today announced the release of its new USB-C VR Adapter. Having received Oculus Ready...

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