Jaunt Continues to Expand Jaunt XR Platform With Augmented Reality R&D Efforts
Sep20

Jaunt Continues to Expand Jaunt XR Platform With Augmented Reality R&D Efforts

Jaunt Continues to Expand Jaunt XR Platform With Augmented Reality R&D Efforts Jaunt Inc., the global partner of choice for producing and distributing immersive XR content, announced new research and development initiatives that support its growing Jaunt XR Platform, a B2B solution that enables partners to distribute augmented, virtual, and mixed reality content through their own applications and channels. “Standing as one of the...

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Verizon’s Immersive Media Company RYOT to Launch the Innovation Studio of the Future
Sep19

Verizon’s Immersive Media Company RYOT to Launch the Innovation Studio of the Future

Verizon’s Immersive Media Company RYOT to Launch the Innovation Studio of the Future With 5G Technology in Los Angeles, Fall 2018 Immersive media company and Academy Award-nominated studio RYOT announced the launch of a first-of-its-kind innovative entertainment studio to revolutionize the next generation of content creation leveraging Verizon’s 5G technology. The state-of-the-art technology housed in the RYOT Innovation...

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4 Ways Virtual Reality can Improve Brain Function
Sep17

4 Ways Virtual Reality can Improve Brain Function

Four Ways Virtual Reality can Improve Brain Function We all know that brain function has a major impact on our quality of life and ability to relate to others. How well our brain functions depends on the types of activities we choose to engage in. Virtual reality (VR), which immerses us into a new reality, is good for more than just playing games or watching a game from courtside. What you need to know about VR is that it can...

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Virtual Reality Is Changing How We Learn and Play Baseball 
Sep16

Virtual Reality Is Changing How We Learn and Play Baseball 

Virtual Reality Is Changing How We Learn and Play Baseball Baseball is a classic American sport. Fans all over America flock to stadiums for hot dogs, Cracker Jacks and a fun-filled game. Ball games are an awesome place to socialize, spend time with friends and conduct business. However, the game is evolving. Virtual reality is transforming how people watch the game and how athletes play and train. For consumers, deep immersion using...

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Walter Schindler Selected as Advisor of XR Advertising Firm Trivver
Sep12

Walter Schindler Selected as Advisor of XR Advertising Firm Trivver

Walter Schindler Selected as Advisor to the XR Advertising Technology Company TRIVVER Newport Beach-based Trivver, a cutting edge Extended Advertising (XR) technology company, has added Dr. Walter Schindler — lawyer, investor, and thought leader — as an advisor. Trivver’s patented XR advertising technology provides brands with a simple way to effectively deliver targeted advertising within this fast growing space....

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Use Virtual Tours to Help Recruit Top Talent
Sep09

Use Virtual Tours to Help Recruit Top Talent

Virtual Tours and Interactive Maps Can Help Attract the Right Employees to Your Company What is it like to work at your organization? This is one of the top questions job candidates ask during the hiring process. Help better answer this question by creating a virtual company tour. Virtual tours can help future talent to better understand your company’s ethos and work culture and as a result help your business to stand out among other...

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Pixvana Open-Sources SDK to Advance VR Video Streaming Apps
Sep09

Pixvana Open-Sources SDK to Advance VR Video Streaming Apps

Pixvana Open-Sources SDK to Advance VR Video Streaming Apps Pixvana Aims to Advance VR Ecosystem by Offering Open-Sourced SDK Pixvana, a company that powers the future of XR storytelling and immersive media, today announced that it is open-sourcing its software development kit (SDK), allowing third-parties to incorporate Pixvana’s cloud-services and VR video streaming technology with their own publishing infrastructure to create...

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Chips Brand Takis Reaches Younger Audience with New Immersive 360 ADs
Sep06

Chips Brand Takis Reaches Younger Audience with New Immersive 360 ADs

Chips Brand Takis Reaches Younger Audience with New Immersive 3D and Interactive 360° ADs Takis launched a first-to-market 3D and 360° advertising campaign in partnership with OmniVirt, a 360° VR/AR ad platform. To better reach a younger customer base inundated by increasingly cluttered online content, Takis wanted to deliver ad creative that jumped off of mobile phones just as its bright-colored bags of chips jump off the supermarket...

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“Independence Day” Director Partners with Vresh & Insta360
Sep05

“Independence Day” Director Partners with Vresh & Insta360

Vresh Invites Content Creators To Join Elite Beta Program For 360-Degree Social Media Platform “Independence Day” director Roland Emmerich and his partner Marco Weber, today announced a strategic partnership between their company Vrenetic’s 360-degree social app platform Vresh and Insta360, the world leader in 360-degree cameras. Together, the two companies are working to expand the accessibility of 360-degree cameras to a broader...

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SPACES Opens Multi-Sensory VR Attraction – Terminator Salvation: Fight for the Future
Sep04

SPACES Opens Multi-Sensory VR Attraction – Terminator Salvation: Fight for the Future

SPACES FIRST MULTI-SENSORY VR CENTER OPENS AT IRVINE SPECTRUM CENTER SPACES opens the door to the world’s first VR SPACES Center, featuring the multi-sensory VR attraction: Terminator Salvation: Fight for the Future with more adventures slated for the future. Located within the recently revamped Irvine Spectrum Center in Orange County, one of Southern California’s most popular entertainment lifestyle destinations that attracts more...

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VFX Creator Turned VR Director Partners with ‘Game of Thrones’ Sound Designer for VR Experience
Sep02

VFX Creator Turned VR Director Partners with ‘Game of Thrones’ Sound Designer for VR Experience

Michael Conelly Partners with ‘Game of Thrones’ Sound Designer for VR Experience Michael Conelly is a VFX creator turned VR Director. He is a prolific visual effects designer with over 20 years of experience, having worked as a digital effects supervisor on large entertainment projects such as Snow White and the Huntsman, Cirque du Freak: The Vampire’s Assistant, The Kingdom, Fast & Furious, Charlotte’s Web, and...

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SAN FRANCISCO’S FIRST TEAM-BASED VIRTUAL REALITY ADVENTURE
Sep02

SAN FRANCISCO’S FIRST TEAM-BASED VIRTUAL REALITY ADVENTURE

Madame Tussauds Debuts First Team-Based Virtual Reality Adventure Sure, you and your BFFs remember each other’s birthdays, finish each other’s sentences and have never ending LOLs in your group chat, but do you have what it takes to… save the world? This Labor Day, Madame Tussauds San Francisco challenges friends, families and co-workers to “Be a Hero” in the city’s first team-based virtual reality adventure. The year is 2217. A team...

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Tobii Pro Extends Software Capabilities
Sep01

Tobii Pro Extends Software Capabilities

VR, eye tracking and biometrics come together as Tobii Pro extends software capabilities Tobii Pro, the global leader in eye tracking research solutions, continues to expand its VR offering by announcing Tobii Pro Lab VR 360. This new edition of Tobii Pro Lab, the company’s flagship analysis software, enables cognitive researchers, psychologists and marketing researchers to utilize 360-degree videos and images when conducting eye...

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The Gates to a New Virtual Reality City Will Soon Open
Aug31

The Gates to a New Virtual Reality City Will Soon Open

GRAND OPENING OF HYPATIA – THE LIVING VIRTUAL CITY AND SOCIAL VR PLAYGROUND Developer TimefireVR Launches their Dynamic, Family Friendly PC Virtual Reality Universe, Featuring Support for Oculus Rift and HTC Vive Virtual Reality Devices TimefireVR, an innovator in the creation of virtual reality-based content and services — announced today the “Grand Opening” of Hypatia, their persistent virtual city shaped by the...

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Vantage Point Secures Seed Funding Round of $1.3M
Aug29

Vantage Point Secures Seed Funding Round of $1.3M

Vantage Point Secures Seed Funding Round of $1.3M to Bring VR-Based Anti-Sexual Harassment Training Vantage Point, the world’s first Virtual Reality-based enterprise training platform has announced a Seed funding round of $1.3M to bring immersive Anti-Sexual Harassment Training to corporations. Vantage Point is founded by solo female minority founder, Morgan Mercer. The company is positioned to launch its platform with the first...

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VERSES Pioneers Global VR & AR Economy with Blockchain
Aug28

VERSES Pioneers Global VR & AR Economy with Blockchain

VERSES Pioneers Global Augmented & Virtual Reality Economy with Blockchain Power for the Future Web VERSES (http://VERSES.io) today showcases its innovative virtual and augmented reality protocol to power ownership, monetization, geolocation and tradability of digital goods, holographic avatars and connected experiences. VERSES’ creates a new economy for tradable and transportable digitized assets that combines the virtual...

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WAX and Terra Virtua Form Strategic Partnership
Aug26

WAX and Terra Virtua Form Strategic Partnership

WAX and VR/AR PlatformTerra Virtua Form Strategic Partnership Worldwide Asset eXchange™ (WAX), a decentralized marketplace that enables the exchange of digital items, today announced a strategic partnership with Terra Virtua, the world’s first fully immersive augmented reality (AR) and virtual reality (VR) entertainment platform, founded by previous executives from: Electronic Arts, Warner Bros, The Bitcoin Foundation, Microsoft...

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VR Studio Develops Software to Successfully Surpass 6,500 Characters
Aug25

VR Studio Develops Software to Successfully Surpass 6,500 Characters

Studio Develops Software to Successfully Surpass 6,500 Characters in a VR Game Moshpit XR Studios, a new virtual reality game development company, has developed proprietary technological methods to far surpass the low-number character limit found in VR games without crashing or impeding on the scene. The technology developed by Moshpit’s partner and CTO Ans Shabbir allows for more than 6,500 simultaneous fully articulating 3D...

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GRABBAG PUTS PLAYERS REFLEXES TO THE TEST IN VR
Aug21

GRABBAG PUTS PLAYERS REFLEXES TO THE TEST IN VR

GRABBAG PUTS PLAYERS REFLEXES TO THE TEST IN VIRTUAL REALITY “Shadow Factory’s premier release presents a fun challenge for both first-time and experienced VR gamers” VR production company Shadow Factory is releasing its first consumer game on Steam — GrabBag — this August 2018. GrabBag is a reflex-based “ride-and-catch” game where players must cruise down an exotic environment while trying to...

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Vresh: Vrenetic Launching VR Social Media Platform
Aug19

Vresh: Vrenetic Launching VR Social Media Platform

Why These Hollywood Execs Are Building a VR Social Media Platform Vrenetic, a Hollywood-based company with 7-digit seed funding, is about to launch Vresh, a next-generation social media platform that aims to make VR a more everyday social interaction. By giving users a platform to broadcast their lives in 360-degree immersive video, Vresh, is the first to break VR’s traditional mold of niche users, expensive gear, and corporate...

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No, VR isn’t (just) a Gaming Platform
Aug15

No, VR isn’t (just) a Gaming Platform

No, VR isn’t (just) a Gaming Platform Guest Blogged by Samuel Huber – CEO, Admix.in Ask your colleagues or your neighbours and chances are, if they have heard of VR, they’ll tell you that this is a new way to play games. Who could blame them – as of today, the VR app stores display a vast majority of games, probably around 80%. VR hardware is also marketed as the new console – even the Oculus Go, not a gaming headset...

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Acer Invites K-12 Schools to Apply for STEAM Lab Makeover
Aug13

Acer Invites K-12 Schools to Apply for STEAM Lab Makeover

Acer Invites K-12 Schools to Apply for STEAM Lab Makeover Acer today announced that it is accepting entries for its Acer STEAM Lab Makeover, which gives K-12 schools in the United States the opportunity to transform their classrooms with immersive technology. The winning school will receive 10 Aspire 7 laptops and 10 Acer Windows Mixed Reality headsets, valued at $13,000. STEAM Labs help students explore connections between science,...

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How VR and AI Technology Is Changing the Travel Industry
Aug10

How VR and AI Technology Is Changing the Travel Industry

How Virtual Reality and AI Technology Is Changing the Travel Industry Virtual reality (VR) allows consumers to experience any locale at any time. The technology is so advanced that it can trick viewers into thinking they’re visiting a faraway place in real life. It incorporates head mounted displays, headphones and hand-held controllers so that users can navigate their surroundings. VR systems immerse viewers in a 3D artificial...

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4 Ways Virtual Reality Is Improving How We Teach and Train
Aug09

4 Ways Virtual Reality Is Improving How We Teach and Train

4 Ways Virtual Reality Is Improving How We Teach and Train Virtual reality (VR) is changing how instructors teach and students learn. Companies are leveraging VR to train employees and revolutionize operations. Employees now use VR to practice navigating real-world scenarios. These immersive training experiences are vital for enhancing performance and engagement. Virtual reality training helps staff members learn lessons faster and...

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VR Brand Pico Completes $24.7 Million Round A Financing
Aug06

VR Brand Pico Completes $24.7 Million Round A Financing

Pico Completes $24.7 Million RoundA Financing, Breaking VR Capital Freeze VR industry leader Pico has completed round A financing. The funding is Pico’s first public financing since its establishment in 2015. Pico’s current financing round is $24.7 million (equivalent to RMB 167.5 million), led by GF Qianhe and GF Xinde Investment, and completed jointly by Jufeng S&T Venture Investment and others. Pico is a leading VR...

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Pixvana Launches Education Program to Empower XR Storytellers
Aug01

Pixvana Launches Education Program to Empower XR Storytellers

Pixvana Launches Education Program to Empower the Next Generation of XR Storytellers “Pixvana Donates SPIN Studio Software to Non-Profits and Institutions that Foster VR Learning” Pixvana, a company that powers the future of XR storytelling and immersive media, today announced the launch of Pixvana Education, a program that puts the power of Pixvana’s SPIN Studio creation and distribution software at the fingertips of...

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Paramount Releases 360-degree Ad Campaign for ‘Mission Impossible: Fallout’ with OmniVirt
Aug01

Paramount Releases 360-degree Ad Campaign for ‘Mission Impossible: Fallout’ with OmniVirt

Paramount Presents 360-degree Ad Campaign for ‘Mission Impossible: Fallout’ with OmniVirt Paramount Pictures launched a 360° advertising campaign for its new film Mission: Impossible – Fallout in partnership with OmniVirt, a 360° VR ad platform. View the Mission Impossible 360 Experience on this page. Virtual Reality AD demo on this page. To promote the release of the new film starring Tom Cruise, Paramount Pictures...

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SECRET LOCATION UNVEILS FIRST VR ADAPTATION OF A PHILIP K. DICK STORY WITH THE GREAT C 
Jul30

SECRET LOCATION UNVEILS FIRST VR ADAPTATION OF A PHILIP K. DICK STORY WITH THE GREAT C 

SECRET LOCATION UNVEILS FIRST VR ADAPTATION OF A PHILIP K. DICK STORY WITH THE GREAT C Entertainment One’s (eOne) Emmy® Award-winning studio Secret Location today announced that it will adapt Philip K. Dick’s short story The Great C into a cinematic virtual reality (VR) narrative, which will premiere at the Venice Film Festival. Featuring a poignant storyline, stunning environment and powerful soundtrack, The Great C transports...

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Spectra7 DreamWeVR Chips Support New Industry Standard for Virtual Reality Headsets
Jul28

Spectra7 DreamWeVR Chips Support New Industry Standard for Virtual Reality Headsets

Spectra7 DreamWeVR Chips Support Industry Standard Interface for VR Headsets Spectra7 Microsystems Inc. (TSX:SEV)(“Spectra7” or the “Company”), a leading provider of high-performance analog semiconductor products for broadband connectivity markets, today announced that the Company’s DreamWeVR™ active cable technology is ready to support the new VirtualLink standard for use in next-generation VR cables. For more information, please...

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Sansar Presents Burningman in VR
Jul26

Sansar Presents Burningman in VR

Explore Smithsonian American Art Museum Exhibition, Now Live in Virtual Reality The Smithsonian American Art Museum (SAAM) exhibition, No Spectators: The Art of Burning Man, is now available in virtual reality through Sansar, the premier destination for social VR. Experience “No Spectators” experience in Sansar today. Powered by Intel technology, this recently announced partnership will make iconic artwork more accessible and...

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