International VR & Healthcare Association (IVRHA) Launches w/ 40 Members
May23

International VR & Healthcare Association (IVRHA) Launches w/ 40 Members

International VR and Healthcare Association (IVRHA) Launches with 40 Founding Member Organizations “The Association will play a critical role as the coordinator for the design, development and promulgation of industry standards and best practices for the use of VR/AR technology as part of the next generation of digital medical systems.” “We know from decades of research that virtual and augmented reality (VR/AR) technologies can...

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Are VR & Big Data Really Preventing Potential Cyber Security Attacks?
May17

Are VR & Big Data Really Preventing Potential Cyber Security Attacks?

Are VR & Big Data Really Preventing Potential Cyber Security Attacks? When you’re fighting a virtual criminal, you need a virtual cop.  In the race to stay one step ahead of hackers, security experts are getting creative with their approaches to cybercrime prevention. In addition to encryption and other standard defense tools, we’re beginning to see virtual reality (VR) and big data technology being developed to fight off...

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BODYSWAPS: a Soft Skills Simulator that Leverages VR & AI
May15

BODYSWAPS: a Soft Skills Simulator that Leverages VR & AI

BODYSWAPS: Soft Skills Simulator that Leverages Embodied VR & Conversational AI Somewhere Else Solutions: a London-based innovation agency, is launching BODYSWAPS®: a soft skills training platform powered by AI & VR. Useful links: Somewhere Else – BODYSWAPS® page (link) Somewhere Else – Corporate DNA case study page (link) Corporate DNA – Experience Walk-through (link) Reinventing Soft Skills Training...

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InstaVR Launches Single-Click Publishing to Oculus Quest
May14

InstaVR Launches Single-Click Publishing to Oculus Quest

InstaVR Launches Single-Click Publishing to Oculus Quest InstaVR Inc (https://www.instavr.co), a virtual reality (VR) authoring, publishing, and analysis company, today launched Oculus Rift S and Oculus Quest publishing compatibility, including the ability to interact with 3D environments using Touch controllers. Facebook’s Oculus division will start shipping this month the Oculus Rift S and Oculus Quest, high-quality VR headsets that...

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Mixed Reality Game: HitMotion Reloaded
May13

Mixed Reality Game: HitMotion Reloaded

Mixed Reality Game: HitMotion Reloaded New Technology Walkers has released on Viveport “HitMotion: Reloaded”, the first mixed reality fitness game for the Vive Focus Plus. It has been developed by NTW with the help of Whitelabel Foundation and the support of HTC. “HitMotion: Reloaded” is a fitness game aimed at making people stay fit while having fun. In this, it is similar to other titles like Box VR or PowerBeats VR. But it has some...

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VR Fitness Game BoxVR Now Available for PlayStation® VR
May11

VR Fitness Game BoxVR Now Available for PlayStation® VR

FitXR’s Best-Selling Boxing-Inspired Workout Title Adapted For PSVR FitXR, a pioneer in VR fitness games, today launched the PlayStation® VR (PSVR) adaptation of BoxVR, its award-winning, boxing-inspired workout game. Already a hit in Early Access on Steam and Oculus, BoxVR adds several new features for the PSVR edition and expands its song library from 45 to 110. BoxVR for PSVR is priced at US$29.99; the official launch trailer can...

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PHILIP K. DICK VR ADAPTATION THE GREAT C AVAILABLE NOW
May09

PHILIP K. DICK VR ADAPTATION THE GREAT C AVAILABLE NOW

PHILIP K. DICK VR ADAPTATION THE GREAT C AVAILABLE NOW ON OCULUS GO, SAMSUNG GEAR VR, AND GOOGLE DAYDREAM The first-ever VR adaption of a Philip K. Dick story uses traditional filmmaking techniques to evoke its cautionary message of worshiping technology Entertainment One’s (eOne) Emmy® Award-winning studio Secret Location is taking its powerful cinematic narrative, The Great C,to mobile audiences. The first-ever virtual reality (VR)...

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MasterpieceVR Releases Masterpiece Motion Software
May07

MasterpieceVR Releases Masterpiece Motion Software

MasterpieceVR Releases Masterpiece Motion – New Virtual Reality Software MasterpieceVR today announced the release of Masterpiece Motion, the world’s first professional VR software to accelerate and simplify rigging of 3D models for gaming and animation. For experts and beginners, preparing 3D models to make them ready for animation – rigging, skinning, and posing – is time-consuming, complex and technical....

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Vivid Vision, MediView XR and Augment Therapy Wins in the Medical Capital Innovation Competition
May06

Vivid Vision, MediView XR and Augment Therapy Wins in the Medical Capital Innovation Competition

Vivid Vision, MediView XR and Augment Therapy Take Top Honors in the Medical Capital Innovation Competition BioEnterprise is pleased to announce the winners of the Third Annual Medical Capital Innovation Competition (MCIC), awarded yesterday at the Global Center for Health Innovation. These winning companies were chosen from a field of 21 U.S. and Canadian competitors creating augmented and virtual reality healthcare technologies. The...

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CloudMinds Technology Announces XR Robotics Development Kit
May04

CloudMinds Technology Announces XR Robotics Development Kit

CloudMinds Technology Announces XR Robotics Development Kit with a Humanoid Robot CloudMinds Technology, a creator and developer of mobile cloud robot systems, today unveiled details surrounding its XR Robotics Development Kit (XR RDK) and its innovative cloud brain platform for the cloud robot ecosystem. Details were released at TechCrunch Sessions on Robotics + AI 2019. Coinciding with the planned release later this year of its...

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HTX Labs Awarded SBIR Phase I by US Air Force for Virtual Reality Training Program
May02

HTX Labs Awarded SBIR Phase I by US Air Force for Virtual Reality Training Program

HTX Labs Awarded SBIR Phase I by US Air Force for Virtual Reality Training Program HTX Labs, LLC, the creator of enterprise immersive training and simulation programs for global business entities and government organizations, is a recent recipient of a U.S. Air Force Small Business Innovation Research (SBIR) Phase I award. The award provides funding for the continued development of training simulations built on HTX Labs’ EMPACT®...

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Conference Schedule For Develop:Brighton 2019 Now Live
May01

Conference Schedule For Develop:Brighton 2019 Now Live

Conference Schedule For Develop:Brighton 2019 Now Live Early Bird Passes Available Until 5 June Thursday, 2 May: Develop:Brighton 2019’s conference schedule is now live, with more than 100 speakers set to host talks, Q&As and roundtable discussions across the three-day conference and expo, taking place 9-11 July at the Hilton Brighton Metropole in Brighton.  Sessions are split between eight tracks – Art, Design, Indie, Audio,...

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Greenlight Insights Predicts 100 Manufacturers Will Use Immersive Marketing by 2025
Apr28

Greenlight Insights Predicts 100 Manufacturers Will Use Immersive Marketing by 2025

Greenlight Insights Predicts Top 100 Companies Will Use Immersive Marketing Solutions by 2025 Analysts to Discuss the Future of the Experiential Enterprise at the Greenlight Insights’ xRS Week 2019 in San Francisco Greenlight Insights predicts that by 2025, the top 100 global manufacturers by revenue will leverage product marketing solutions through VR/AR applications that offer interactivity and configurable views during the sales...

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Rhythm & Dance VR Game ‘Wave Circles’ Announced for Steam Launch
Apr27

Rhythm & Dance VR Game ‘Wave Circles’ Announced for Steam Launch

Dance Music VR Game ‘Wave Circles’ Announced for Steam Release Virtual reality pioneer PlatformaVR are throwing down the beat with their new rhythmic project Wave Circles. Wave Circles is a next-generation rhythm-based VR game, where players can not only play beatmaps but also can create, upload and share their own. Wave Circles promotes creativity by empowering players to drop their own rhythmic flows and design their own...

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Huawei Unveils AirEngine as New Wi-Fi Brand for VR/AR
Apr26

Huawei Unveils AirEngine as New Wi-Fi Brand for VR/AR

Huawei Unveils AirEngine as New Wi-Fi Brand for VR/AR Applications At the Huawei Global Analyst Summit 2019, Huawei and Wi-Fi Alliance (WFA) held a media roundtable meeting with the theme of “Wi-Fi 6, Unlocking Business Value.” At the media roundtable, Huawei announced AirEngine as its new Wi-Fi brand, which will be applied to its full series of enterprise-class Wi-Fi 6 products. Additionally, with global media and...

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Sama Learning Wins Best Pitch At Capital Region ARVR Accelerator Demo Day 2019
Apr25

Sama Learning Wins Best Pitch At Capital Region ARVR Accelerator Demo Day 2019

Sama Learning Wins Best Pitch At Capital Region ARVR Accelerator Event Sama Learning, based in the Capital Region, was awarded “Best Pitch” by a panel of 20 judges at the Capital Region ARVR Accelerator (CRARVR Accelerator) Demo Day held at the McClatchy New Ventures Lab in downtown Sacramento on Thursday, April 18, 2019. The announcement was made during a reception hosted by Five Star Bank. Sama Learning uses virtual...

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AR & VR Tools Drive AR/VR Market Value to US$700 Million by 2023
Apr21

AR & VR Tools Drive AR/VR Market Value to US$700 Million by 2023

AR & VR Tools Empower Education and Drive AR/VR Market Value to US$700 Million by 2023 Augmented Reality (AR) and Virtual Reality (VR) are powerful educational tools that can significantly enhance the learning journey and outcome by providing interactive and engaging content, immersive storytelling experiences, and flexibility and independence to students. AR and VR educational content will continue to expand in the coming years...

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Parks Associates: 8% of US Broadband Households own a VR Headset
Apr20

Parks Associates: 8% of US Broadband Households own a VR Headset

Parks Associates: 8% of US Broadband Households own a VR Headset, While 25% are Familiar With VR Headsets A new Parks Associates report finds gaming remains the primary use case for VR (virtual reality) headsets. Virtual Reality: The Evolving Ecosystem finds consumer-reported familiarity with VR technology has stayed at approximately one-fourth of US broadband households between 2017 and 2018, with gamers most likely to be familiar...

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Parallux to Unveil XR Technology for Large, Audiences at the Tribeca Film Festival
Apr17

Parallux to Unveil XR Technology for Large, Audiences at the Tribeca Film Festival

XR Startup Parallux to Unveil Shared XR Technology for Large Audiences at the Tribeca Film Festival Parallux, a new immersive technology start-up born from NYU’s Future Reality Lab, has announced it will be unveiling a new shared XR technology with the U.S. premiere of its VR short-film, CAVE, at Tribeca Immersive programming at the 2019 Tribeca Film Festival. Parallux’s core technology, known as the Mass Audience Synchronization...

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HumanEyes Technologies Works with NTT DOCOMO VR Training Over 5G Networks
Apr15

HumanEyes Technologies Works with NTT DOCOMO VR Training Over 5G Networks

HumanEyes Technologies collaborates with Japanese 5G Mobile Operator NTT DOCOMO HumanEyes Technologies, shaping the future of immersive imaging with the world’s most forward-thinking VR cameras and solutions, today announced it has partnered with NTT DOCOMO, INC., Japan’s largest mobile operator, to conduct extensive real world trials over a 5G technical verification environment. Today’s announcement positions HumanEyes and its full...

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HTC’s Upgraded Viveport Video: Powered by Vusr Publisher
Apr08

HTC’s Upgraded Viveport Video: Powered by Vusr Publisher

HTC’s Upgraded Viveport Video: Powered by Vusr HTC just announced its upgraded Viveport Video service, available as a free download starting today. Viveport Video is powered by Vusr Publisher, a customizable white-label VR content management and distribution platform. Utilizing Vusr Publisher, content will be delivered to all major platforms that support the Viveport Video service, including Vive and Oculus headsets. Check out Vusr...

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Allied Pain & Spine Institute Offering VR For Chronic Pain Patient
Apr01

Allied Pain & Spine Institute Offering VR For Chronic Pain Patient

Allied Pain & Spine Institute Now Offering Virtual Reality Services For Chronic Pain Patients Allied Pain & Spine Institute, led by Dr. James Petros, is now offering virtual reality services in its San Jose clinic to address chronic pain conditions, including low back pain, carpal tunnel, fibromyalgia, complex regional pain syndrome (CRPS) and phantom limb pain. The Virtual Embodiment Training (VET) services from software...

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VR/AR Headsets Poised for Significant Growth, According to IDC
Apr01

VR/AR Headsets Poised for Significant Growth, According to IDC

Augmented Reality and Virtual Reality Headsets Poised for Significant Growth, According to IDC Worldwide shipments of augmented reality and virtual reality (AR/VR) headsets are forecast to reach 8.9 million units in 2019, up 54.1% from the prior year according to the International Data Corporation (IDC)Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. Strong growth is expected to continue as global shipments climb to...

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Mursion Raises $8M  to Tackle Workplace Bias Through VR Simulations
Mar29

Mursion Raises $8M to Tackle Workplace Bias Through VR Simulations

VR for HR: Startup Raises $8M from Impact Investors to Tackle Workplace Bias Through Simulations Mursion, a startup that provides immersive VR training for essential skills in the workplace, announced an $8M Series A, led by impact investor New Markets Venture Partners, along with the Schusterman Family Investment Office, Zoma Capital, New Schools Venture Fund, Propel Capital, Figure 8 Investments, and the Strada Education Network....

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HTC Vive Collaborates With Qualcomm Technologies To Optimize Vive Wave
Mar28

HTC Vive Collaborates With Qualcomm Technologies To Optimize Vive Wave

HTC Vive Collaborates With Qualcomm Technologies To Pre-Integrate And Optimize Vive Wave for Snapdragon Standalone XR HMDs HTC VIVE announced they are working with Qualcomm Technologies, Inc., to pre-integrate and optimize VIVE WAVE VR Open Platform for Qualcomm Technologies’ XR Standalone and 5G Smartphone reference designs, allowing OEMs that use select Qualcomm® Snapdragon™ Mobile Platforms to rapidly bring Vive Wave-enabled...

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Khronos Releases OpenXR 0.90 Provisional Specification
Mar24

Khronos Releases OpenXR 0.90 Provisional Specification

Khronos Releases OpenXR 0.90 Provisional Specification for Access to AR and VR Platforms Today, The Khronos® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the ratification and public release of the OpenXR™ 0.90 provisional specification. OpenXR is a unifying, royalty-free, open standard that provides high-performance access to augmented reality (AR) and virtual...

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Epic Games Launches $100,000,000 Epic MegaGrants
Mar23

Epic Games Launches $100,000,000 Epic MegaGrants

Epic Games Launches Epic MegaGrants during the “State of Unreal” GDC opening session, Epic Games launched Epic MegaGrants, committing $100,000,000 to assist game developers, media and entertainment creators, enterprise professionals, students, educators, and tools developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Epic MegaGrants marks an evolution from Epic’s...

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OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019
Mar22

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019

OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019 At GDC 2019, OptiTrack, the world’s largest provider of location-based VR (LBVR) wide-area tracking systems, will show off the latest in six degrees of freedom (6DoF) tracking with its Signature Pulse Active tracking technology. The real-time demo will showcase OptiTrack’s ability to “Track Everything,” with industry leading low latency and precision. “We wanted...

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Viveport Infinity To Offer Unlimited Gaming For $12.99 A Month Starting April 2nd
Mar20

Viveport Infinity To Offer Unlimited Gaming For $12.99 A Month Starting April 2nd

Viveport Infinity Announcing Unlimited Gaming For $12.99 A Month From April 2nd “VIVEPORT Increases Developer Net Revenue Share to 80/20 Through 2019” VIVEPORT™ announced that Viveport Infinity, the first unlimited VR subscription service, launching on April 2nd, will be available for $12.99 a month or $99 a year. In the largest upgrade to the platform yet, Viveport Infinity members will gain unrestricted access to the...

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Perkins Coie Presents 3rd AR/VR Survey Report
Mar20

Perkins Coie Presents 3rd AR/VR Survey Report

Perkins Coie’s Third Augmented and Virtual Reality Survey Shows Surging Hopes for Immersive Technology – but Barriers to Adoption Remain In just six years, immersive technologies of XR, including augmented reality, virtual reality and mixed reality, will be as ubiquitous as mobile devices. That’s the opinion of nearly nine in 10 respondents to a new survey of startup founders, technology company executives, investors, and consultants...

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