Training Employees is 4 times Quicker with VR
Aug09

Training Employees is 4 times Quicker with VR

Training Employees is 4 times Faster with VR It is four times faster to train employees soft skills when using virtual reality than when using traditional in-person classroom or online training, according to a new study by PricewaterhouseCoopers. And it’s cheaper, too — organizations spend about $195 per trainee when using virtual reality, compared to the $207 to $265 average costs for traditional training. The results of the study...

Read More
Polyarc Presses Play on Augmented Reality Game Development with $9 Million Series B Venture Round Led by Hiro Capital
Aug05

Polyarc Presses Play on Augmented Reality Game Development with $9 Million Series B Venture Round Led by Hiro Capital

Polyarc Presses Play on Augmented Reality Game Development with $9 Million Series B Venture Round Led by Hiro Capital Polyarc announced the close of its $9 million Series B fund raise led by Hiro Capital, followed by Vulcan Capital, an existing investor, and Galaxy Interactive via its Galaxy EOS VC Fund, a partnership with EOSIO blockchain software publisher Block.one. Leveraging experience from creating Moss—one of the top-rated...

Read More
Beamz Interactive Announces Inclusion of Additional Content and a Major Sale With Its Jam Studio VR Apps
Jul29

Beamz Interactive Announces Inclusion of Additional Content and a Major Sale With Its Jam Studio VR Apps

Beamz Interactive Announces Inclusion of Additional Content and a Major Sale With Its Jam Studio VR Apps Beamz Interactive, Inc. (OTCMKTS: BZIC), a leading developer of state-of-the-art interactive AI music technology and products, today announced Expanded Content and a 50% OFF SALE on Steam with Jam Studio VR, a fun, family-oriented interactive music experience that enables individuals of all ages and abilities – with no...

Read More
VR Market to Touch $120.5 Billion by 2026: Report From Fortune Business Insights™
Jul26

VR Market to Touch $120.5 Billion by 2026: Report From Fortune Business Insights™

VR Market to Touch $120.5 Billion by 2026: Report From Fortune Business Insights™ The global virtual reality market size is projected to reach USD 120.5 billion by 2026, exhibiting a CAGR of 42.2% during the forecast period. Explosion of the COVID-19 pandemic is set to open up several growth avenues for the market, suggests Fortune Business Insights™ in its report, titled “Virtual Reality Market Size, Share & Industry Analysis, By...

Read More
Bublar Group partners with Dafo for off-the-shelf fire emergency training in Virtual Reality
Jul24

Bublar Group partners with Dafo for off-the-shelf fire emergency training in Virtual Reality

Bublar Group partners with Dafo for off-the-shelf fire emergency training in Virtual Reality Bublar Group announces a new strategic partnership with market leader Dafo as reseller of the new stand-alone version of Vobling’s “VR Fire Trainer”. The two-year licence deal is the first reseller agreement for training solutions built on Vobling’s Virtual Training platform. Find out more on Vobling.com...

Read More
EoS Fitness and Black Box VR Join Forces, Pilot First Dynamic Resistance Virtual Reality Workouts in U.S. Gyms
Jul21

EoS Fitness and Black Box VR Join Forces, Pilot First Dynamic Resistance Virtual Reality Workouts in U.S. Gyms

EoS Fitness and Black Box VR Join Forces, Pilot First Dynamic Resistance Virtual Reality Workouts in U.S. Gyms EoS Fitness, a leader in the fitness industry with its High Value Low Price (HVLP)® gyms and Black Box VR, an award-winning pioneer in virtual reality fitness announced today an exclusive partnership to help transform members’ health and fitness goals with state-of-the-art VR gaming technology. Launching this summer in...

Read More
VIVE X Reaches Investment Milestone – Double Returns On XR Investments
Jul17

VIVE X Reaches Investment Milestone – Double Returns On XR Investments

VIVE X Reaches Investment Milestone – Double Returns On XR Investments VIVE X, HTC VIVE’s early stage investment program, continues to aggressively lead investments in the virtual and augmented reality (VR/AR) space, announcing today that it has nearly doubled the value of its investments over the last four years. Founded in 2016, VIVE X is the most active investor in the VR/AR market, with more than 100 deals across six...

Read More
HTC Vive Launches VIVE XR Suite To Meet New Needs Of Businesses Dealing With The Coming “Next Normal”
Jul12

HTC Vive Launches VIVE XR Suite To Meet New Needs Of Businesses Dealing With The Coming “Next Normal”

HTC Vive Launches VIVE XR Suite To Meet New Needs Of Businesses Dealing With The Coming “Next Normal” HTC VIVE, a global leader in innovative technology, today officially announces it will enter the cloud software business with the VIVE XR Suite offering at its hybrid event, “Journey into the Next Normal”, which took place physically in Shanghai and online through the Engage virtual events platform. Comprised...

Read More
Synth Riders receives a 10 song DLC pack, the “Electro Swing Essentials”
Jul12

Synth Riders receives a 10 song DLC pack, the “Electro Swing Essentials”

Synth Riders receives a 10 song DLC pack, the “Electro Swing Essentials” with Parov Stelar and more! Kluge Interactive is very excited to announce that their VR rhythm hit Synth Riders has expanded its song library with an all new Electro Swing Essentials DLC pack featuring Parov Stelar, now available on Oculus Quest and PC VR headsets. The Electro Swing Essentials pack is a spicy cocktail of vintage jazz swing, EDM, House...

Read More
Virtuality Seeks to Revive VR Music Videos with ‘DOA Virtual Remix’
Jul07

Virtuality Seeks to Revive VR Music Videos with ‘DOA Virtual Remix’

Virtuality Seeks to Revive VR Music Videos with ‘DOA Virtual Remix’ For those who remember the promise of virtual reality content once applied to the music video landscape circa 2016, you will no doubt also recall how it never truly paid off. Sure, there were outliers in the form of a computer-generated spectacle by Gorillaz—themselves a virtual band—and meaningful experiences from the likes of acclaimed pop oddity, Bjork, and the...

Read More
Optim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine
Jun30

Optim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine

Optim 1.2 Adds Real-Time, Interactive VR Collaboration to Unreal Engine Unreal Users with the Optim Plug-in Can Now Tour Digital Scenes in VR, Meet with Teams in Real-Time and Communicate Without Leaving Their Homes or Offices. Visualization firm and software maker Theia Interactive launches Optim 1.2, adding a host of new tools to Epic Games’ Unreal Engine, including a ready-to-use template that allows for real-time interaction...

Read More
Visbit® Launches Visbit Lite and DeepSmooth to Unlock 60FPS Experience for High-Resolution VR Videos
Jun26

Visbit® Launches Visbit Lite and DeepSmooth to Unlock 60FPS Experience for High-Resolution VR Videos

Visbit® Launches Visbit Lite and DeepSmooth to Unlock 60FPS Experience for High-Resolution VR Videos ​​​​​Visbit, the leading immersive media technology company, today beta launches two new products—Visbit Lite and Visbit DeepSmooth—to enable 60FPS experience for high-resolution VR videos. Visbit Lite, including an encoder and a player, is a free toolset designed for local encoding and playback of up to 6K stereo 60FPS VR videos....

Read More
Immersive Wireless Audio Aligns with Immersive Projected VR as Broomx Joins the WiSA Association
Jun22

Immersive Wireless Audio Aligns with Immersive Projected VR as Broomx Joins the WiSA Association

Immersive Wireless Audio Aligns with Immersive Projected VR as Broomx Joins the WiSA Association WiSA® LLC, the Wireless Speaker and Audio Association, comprised of over 60 leading consumer electronics brands and founded by Summit Wireless Technologies (NASDAQ: WISA), today announced Broomx Technologies as its newest member. Broomx, the Projected VR Company and makers of the MK360 and BroomxVR catalogue, create the most advanced tools...

Read More
Virtual Reality Disruptor SPACES Launches Global Ecommerce Platform with Digital River
Jun15

Virtual Reality Disruptor SPACES Launches Global Ecommerce Platform with Digital River

Virtual Reality Disruptor SPACES Launches Global Ecommerce Platform with Digital River Digital River, the most experienced global ecommerce enabler for established and fast-growing brands, announced today that SPACES, which delivers immersive virtual reality (VR) experiences, is leveraging its MyCommerce platform to offer its new SPACES VR video conferencing application to users worldwide. In response to social distancing...

Read More
Former Magic Leap CFO Scott Henry Joins Talespin’s Board of Directors
Jun09

Former Magic Leap CFO Scott Henry Joins Talespin’s Board of Directors

Former Magic Leap CFO Scott Henry Joins Talespin’s Board of Directors Talespin, a spatial computing company focused on workforce knowledge transfer and skill alignment, announced it has added former CFO of Magic Leap, Beats Electronics and Beats Music Scott Henry to its Board of Directors. Henry brings more than three decades of financial and operations experience, with specialization in all aspects of financial and operational...

Read More
Soundscape VR Announces Conscious Alliance as Official Benefactor
Jun04

Soundscape VR Announces Conscious Alliance as Official Benefactor

Soundscape VR Announces Conscious Alliance as Official Benefactor CEO and Lead Developer Eric Alexander kicking off with $10,000 donation In the spirit of giving back and coming together as a community, Denver headquartered Soundscape VR announces they will donate 5% of their in-game purchases to Conscious Alliance. The music industry non-profit based in Boulder, Colo. has spent the last 18 years building a network of creatives,...

Read More
SimX Releases Free COVID-19 Virtual Reality Simulation Cases
May31

SimX Releases Free COVID-19 Virtual Reality Simulation Cases

SimX Releases Free COVID-19 Virtual Reality Simulation Cases SimX has announced immediate availability of two free multiplayer virtual reality training cases focused on the evaluation and management of COVID-19. Developed by ED docs working in hot zones in Washington and California, these cases allow doctors, nurses, and others to practice PPE, triage, evaluation, and inpatient treatment of COVID-19 patients. These cases can be...

Read More
Report: VR & AR Poised for Growth
May31

Report: VR & AR Poised for Growth

Report: VR & AR Poised for Growth Enterprises are optimistic about the potential of virtual and augmented reality, according to a recent report by Perkins Coie in collaboration with XR Association trade group and venture capital firm Boost VC. Two-thirds of companies expect to increase spending on immersive technologies this year compared to 2019, the report said, with more interest in augmented reality applications than in VR....

Read More
Sensorium Galaxy Building the Mecca of Electronic Dance Music in 360 VR
May30

Sensorium Galaxy Building the Mecca of Electronic Dance Music in 360 VR

Sensorium Galaxy Building the Mecca of Electronic Dance Music in Virtual Reality Sensorium Corporation has partnered with leading nightlife promoter Yann Pissenem to drive the development of a virtual ‘nightclub’ realm dedicated exclusively to electronic dance music within the Sensorium Galaxy, the global social virtual reality and media platform. Forbes has already ranked the Sensorium Galaxy in its top ten promising...

Read More
VR/AR Training Company Virti Announced As Winners of NHSX Challenge For Community COVID-19 Response Training
May26

VR/AR Training Company Virti Announced As Winners of NHSX Challenge For Community COVID-19 Response Training

VR/AR Training Company Virti Announced As Winners of NHSX Challenge For Community COVID-19 Response Training VR/AR corporate training company Virti has been awarded funding as part of NHSX’s TechForce19 challenge to gain further evidence and scale their COVID-19 health and social care simulations for the health and social care workforce. As providers struggle on a global scale to meet the demands of increased patient volumes...

Read More
Within Introduces ‘Supernatural,’ An In-Home VR Fitness Experience For Oculus Quest
May19

Within Introduces ‘Supernatural,’ An In-Home VR Fitness Experience For Oculus Quest

Within Introduces ‘Supernatural,’ An In-Home VR Fitness Experience For Oculus Quest Within released Supernatural, the world’s first subscription-based, full-body fitness service for virtual reality. Designed for Oculus Quest and paired with your smartphone, Supernatural provides users with expertly coached daily workouts, detailed fitness tracking, an expansive catalog of music and a chance to exercise in the...

Read More
Rebuff Reality announces VR Ears, Off-Ear Speakers for all Leading VR Headsets
May14

Rebuff Reality announces VR Ears, Off-Ear Speakers for all Leading VR Headsets

Rebuff Reality announces VR Ears, Off-Ear Speakers for all Leading VR Headsets Rebuff Reality, the world’s leading Virtual Reality accessory company, has announced that the highly anticipated VR Ears is now available on Kickstarter. VR Ears delivers an unprecedented level of audio immersion to all leading Virtual Reality headsets including PSVR, Oculus, VIVE, and more. When using VR Ears you feel as though you live within the...

Read More
TG0 launches etee: the new effortless way to explore VR 
May02

TG0 launches etee: the new effortless way to explore VR 

TG0 launches etee: the new effortless way to explore VR “etee – the first full finger control and proximity, touch, gesture and pressure sensing VR controller – will be on sale from April 2nd” Tactile control specialist TG0 has unveiled etee, a groundbreaking new VR controller delivering more mesmerising VR experiences through patented finger sensing technology. With etee, VR gamers can immerse themselves in...

Read More
Virtual Battlegrounds Arrives on Map Size for VR Battle Royale
Apr30

Virtual Battlegrounds Arrives on Map Size for VR Battle Royale

Virtual Battlegrounds Arrives on Map Size for VR Battle Royale “Developed to Bring Native VR Experiences That Match the Scope and Scale of the Best non-VR BRs in the Genre” Airdropping Virtual Reality gamers into the largest Battle Royale world yet, where learning the ways of VR is the key to victory, be it climbing anything and everything, blind firing corners, dual wielding weapons, mastering melee combat, evading...

Read More
XR Association Releases Results Of Fourth Augmented And Virtual Reality Survey
Apr29

XR Association Releases Results Of Fourth Augmented And Virtual Reality Survey

XR Association Releases Results Of Fourth Augmented And Virtual Reality Survey The XR Association (XRA), global law firm Perkins Coie LLP, and industry venture capital firm Boost VC released the results of the fourth annual Augmented and Virtual Reality Survey, which surveyed respondents from startups, enterprise technology firms, and investors in the XR industry in early 2020. The survey, conducted before the COVID-19 pandemic,...

Read More
Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus
Apr27

Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus

Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus Altoura announced Monday it will give free licenses for its immersive VR/AR training and collaboration software for use in finding a COVID-19 vaccine or making health care supplies. The virtual and augmented reality startup joins the ranks of companies, big and small, around the country that are jumping to respond the challenge of...

Read More
Virtual Reality Company Offers In-Store Shopping Experience with Home Delivery During Coronavirus Social Distancing
Apr23

Virtual Reality Company Offers In-Store Shopping Experience with Home Delivery During Coronavirus Social Distancing

VR Company Offers In-Store Shopping Experience with Home Delivery During Coronavirus Social Distancing Many people are homebound, due to the Coronavirus and can’t get to the store. As a solution, check out the new VR service: LifeStyles In 360, a Florida-based tech company which originally created Virtual Reality shopping experiences for Whole Foods Market® and The Coca-Cola® Orlando Eye, will bring the in-store shopping...

Read More
etee X Actronika: launch of a new generation VR haptic controller
Apr16

etee X Actronika: launch of a new generation VR haptic controller

etee X Actronika: Launch of a New Generation VR Haptic Controller A few months after unveiling their haptic VR vest during the Las Vegas Consumer Electronics Show (CES), Actronika returns to the forefront of the virtual reality scene. The start-up specializing in haptics (the science of touch) is teaming up with TG0, the creator of etee – the first all-finger VR controller for proximity, touch, gesture and pressure sensing....

Read More
ImmersiveTouch Partners with HP on VR for Personalized Health Care Solutions
Apr13

ImmersiveTouch Partners with HP on VR for Personalized Health Care Solutions

ImmersiveTouch Partners with HP on Virtual Reality and 3D Printing for Personalized Health Care Solutions ImmersiveTouch has announced a collaboration with HP that strives to unleash the power of personalized medicine by providing the missing link between medical imaging and real-time surgery. This collaboration will pair ImmersiveTouch clinical software with HP hardware to create better healthcare outcomes at reduced costs. The...

Read More
Oxford VR Launch Social Engagement™ to Tackle Anxious Social Avoidance
Apr09

Oxford VR Launch Social Engagement™ to Tackle Anxious Social Avoidance

Oxford VR Launch Social Engagement™ – a First-in-class Digital Therapeutic Using VR to Tackle Anxious Social Avoidance Oxford VR (OVR) announces the launch of OVR social engagement™ a ground-breaking and progressive behavioral health intervention using virtual reality technology to help individuals overcome anxious social avoidance, prevalent in multiple mental health conditions including agoraphobia, panic disorder, social...

Read More