Betatron – An Immersive 360 Degree Virtual Reality Particle Energy Puzzle
Betatron is a VR game developed by game developer Josh Li, which was an Oculus Mobile Jam entry. The game was also showcased at SoCal VR Conference & Expo. Betatron is a 360 immersive puzzle game that put you inside a cubic shaped room with the walls made up of matrix-like neon grids that reminds us of TRON!
When inside the VR puzzle game, you will see sphere-shaped orbs floating and bouncing across the virtual room. The orbs are being push by the forces of devices mounted on the floor, walls and ceiling.
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The Voice of Dr. Karl Yeager
You are greeted by the narrating voice of Dr. Karl Yeager (KY) who is the head of the Laboratory for Universal Beta-particle Energy (LUBE facility). He informs you that the orbs are beta particles and the devices pushing them are betatrons.
Dr. Yeager informs you that you are wearing a headset that allows you place betatrons throughout the environment. You are tasked to move the beta particles to the energy terminal using the betatrons, so that beta particle energy can be harnessed.
Betatron Mechanics
Betatron comprises a series of 360 puzzles that must be solved by moving beta-particles (spheres) through the environment using a beta pad, a device the changes the direction of beta-particle movement.
The Gear VR’s touchpad is your control panel. By tapping the touchpad on the right side of the Gear VR headset will place beta pad on the surface of where you are looking at. The gameplay allows the user to place as many beta pads necessary in order to solve the puzzle. The objective is to guide the beta particles (spheres) to the energy terminal (red target).
As the player progress and advance to high levels, new elements will show up including energy terminal switches, moving platforms, and color changing cubes which will require the unique use of beta pads to move on to the next level.
Betatron Innovation
Betatron is an interactive puzzler that utilizes the 360 degree view to create a completely immersive game experience. The puzzles can appear in front, around, above, and below you.
The game is designed with simple controls in mind, with a basic tap on the touchpad as the only control. This is to create an intuitive interface so that user can focus on interacting with the environment, rather than learning the controls. The goal is to create a game experience for gamers and non gamers, so the movement will be limited to 360 viewing and will not involve traversing forward or backward to prevent motion sickness.
Future Betatron Development & Challenges
Although the game mechanics are simple, there are limitless possibilities for additions and expansions to the game. New game elements such as shrink rays, lasers, cloning devices, etc… are all possibilities for creating unique and innovative content.
A community for user designed levels would also be great way to expand on puzzle design. Josh Li told us that Betatron has been submitted to Oculus Share and Samsung Gear VR stores, so expect to see Betatron on both platform in the near future!