blind vr


Darkness echoes in psychological virtual reality (VR) thriller Blind, set to launch globally on Sept. 18 for PlayStation®VR, Oculus Rift, HTC VIVE, and Open Source Virtual Reality. A physical retail version will follow. Developed by Tiny Bull Studios and indie label Fellow Traveller (previously Surprise Attack Games), Blind confronts players with puzzles draped in shades of black and white, offering around five to eight hours of emotionally tense gameplay.

Blind focuses on the story of a young woman who wakes up in a strange room, unsure of how she came to be there and is now faced with the shocking realization that she has lost her sense of sight.

Goaded by the mysterious Warden, players must explore a twisted and frightening mansion using echolocation to briefly reveal the outlines of objects, navigate the mansion, solve puzzles and uncover the mystery of what is happening and why. As players gradually approach the truth, however, the woman will be forced to confront her worst enemy – that which she does not, or will not, see.

“Most VR titles use the medium to flood players’ senses, but we wanted to do something special and restrict the senses in a way,” says Matteo Lana, CEO of Tiny Bull Studios. “But even as Blind inhibits our standard perception of sight, the echolocation mechanic and fully-encompassing environment engage the player and enhance the puzzle gameplay in a way that only VR can.”

Blind will be available digitally on Sept. 18, 2018 for $24.99 on PlayStation VR, Oculus Rift, HTC VIVE, and Open Source Virtual Reality. A physical retail version, published by Perp Games will become available in EU territories beginning Sept. 28, with a North American release date to follow.

For more information on Blind:

Store Pages: Steam, PlayStation, Oculus

Social Media: Twitter, Facebook

About Tiny Bull Studios

Tiny Bull Studios is a VR development team based in the unlikeliest of places: Turin, Italy. Led by the four co-founders Matteo Lana (CEO, Lead Game Designer), Rocco Luigi Tartaglia (CTO, Lead Programmer), Arianna Ciardi (Art Director) and Simone Grosso (Game Designer), and additional hire Paolo Armao (Sound Designer), the team are obsessed with telling interesting stories in VR that engage players in new ways.

Inspired by the likes of Lucasarts adventure games, Alan Wake, Gone Home and The Vanishing of Ethan Carter, Blind is the studio’s first full scale game. The idea was born during the 2014 Global Game Jam where the concept/prototype won Best Game in the Global Game Jam competition in Turin.

Twitter: @TinyBullStudios

About Fellow Traveller

Fellow Traveller is an indie games label exploring the possibility space of what games can be. Passionate about the vast and untapped potential of games as a medium, its mission is to seek out pioneering game developers working on unusual games with narrative at their core, help these developers bring their creations to the world and to connect them with players looking for something different.

Formerly known as Surprise Attack Games, the label was founded in 2011 and rebranded as Fellow Traveller in 2018. You may know them for the hacking game using real unix commands (Hacknet), the surveillance thriller series that puts you in the shoes of Big Brother (Orwell), the sad game about an elderly goat farmer (The Stillness of the Wind) or the dystopian steampunk mini-golf adventure game (Vertiginous Golf).

Fellow Traveller’s sister company, The Treasure Hunters Fanclub brings together a group of experienced members of the games industry (the fans), scouting for interesting projects from independent developers (the treasure hunters) and puts together a deal that includes indie-friendly funding from its members and a publishing deal with Fellow Traveller. Money, marketing and mentorship in support of independent creative vision.


Twitter: @fellowtravellr

Author: VR Reporter

I am a hi-tech enthusiast, VR evangelist, and a Co-founder & Chief Director at Virtual Reality Reporter!

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