Develop:Brighton 2016 Conference Programme goes live
With six weeks to go until the 11th Develop:Brighton, organisers Tandem Events today launched the complete conference programme which is now available at www.developconference.com/develop-2016.
Develop:Brighton runs across three days (12-14 July) at the Hilton Brighton Metropole attracting more than 1800 developers listening to more than 90 sessions and 100 speakers. On Tuesday running alongside Evolve, a one day conference dedicated to new and cutting edge developments across games development, are two new funding events.
The first, Games Funding Forum, offers practical advice from experts on how to access funding, case studies from developers who’ve successfully secured funding and information on new and alternative funding options. The second is the Pitching & Funding Workshop, an all-day practical workshop designed especially for micro studios and start-ups to help prepare for fundraising.
Wednesday and Thursday is split across eight tracks: Art; Audio; Business; Coding; Design; Indie, including a free Indie Bootcamp for students and start-ups; Marketing and a brand new VR track which will explore every aspect of VR across all disciplines.
Highlights include Wednesday’s opening keynote from Hideo Kojima and Mark Cerny, a bonus second keynote from Bossa Studios on the same day and an Indie keynote from Robin Hunicke, founder of Funomena on Thursday morning.
Delegate passes are currently available at a 20 per cent discounted early bird rates until 8 June. More information on Develop:Brighton can be found at www.developconference.com
About Develop: Brighton Conference
The Develop: Brighton conference is where the European developer community comes together to learn from each other and share experiences, be inspired by world renowned experts and gurus, get up-to-date with the latest development tools and techniques, make new contacts and catch up with old ones.
With a programme that is shaped by some of the industry’s key figures, the conference touches all levels of the development community from the largest studios to the smallest indies; from development directors to programmers.
The three-day event is organised into specific areas of interest:
• Tuesday 12 July is the Evolve: Brighton conference focusing on the cutting edge of game development, Games Funding Forum and the Pitching & Funding Workshop focusing on best practices to secure funding.
• Wednesday 13 July is the opening day of the main Develop: Brighton conference tackling the issues, tools, tricks and techniques of game development and offering practical advice and solutions to take back to the studio.
• Thursday 14 July the Develop: Brighton conference continues, with the addition of the Audio Track a day of sessions dedicated to game audio and music. Plus, the IndieDev: Day returns for the fifth year aimed specifically at independent developers with sessions, the chance to mix with other indies and a showcase featuring some of the best new indie projects currently in development.