Kilograph Turns Unrealized Michael Graves Design into VR Watercolor Painting Experience
Creative Studio Melds Architecture’s Past and Future, Letting Users Add VR Paint to Unbuilt Resort
Kilograph announces the release of “Imagined Landscapes,” an immersive new virtual reality experience that explores the unrealized work of architect Michael Graves. Based on Graves’ personal paintings, “Imagined Landscapes” offers the first chance to add VR watercolors to an architectural project, turning a conceptual resort into an interactive wonderland for curious visitors.
“Imagined Landscapes” puts viewers into the middle of Barranco de Veneguera, a sprawling resort designed for the Canary Islands in 1999. From a single number (12,000 people), Michael Graves & Associates created an elaborate 3.5-mile design, blending attractions like golf courses and beach clubs into Gran Canaria’s unique topography. While the renderings were picturesque, providing a perfect distillation of the hand-drafted style the office was famous for, the resort never got off the ground. Today, anyone can experience this vision firsthand.
After a short audio tutorial, users can start teleporting to different parts of the resort. Each new area is fully interactive, beginning as an outline ready for paint. As users look at the buildings, all they have to do is pinch their fingers together to activate a paintbrush. From there, a simple up-and-down motion is all it takes to paint in the marina, waterfront or town center, putting users right in the middle of a living watercolor.
“Imagined Landscapes” is the latest experiment from Kilograph’s VR Lab, designed to explore new ideas around user interaction, technology and style. With the architecture industry leaning towards photorealism, Kilograph saw a chance to play with expectations, connecting past and present into an experience full of possibilities.
“Photorealism is great, but it’s not the only way,” says Keely Colcleugh, Kilograph co-founder and CEO. “Architecture is filled with works that speak to people on an impressionistic level. ‘Imagined Landscapes’ was our attempt to bring this idea into VR, turning an illustrated past into a novel way for someone to engage with a design.”
While the majority of “Imagined Landscapes” was built within Unreal Engine 4, the watercolor effect was perfected thanks to internal R&D. To get a natural look, the team layered elements like displacement maps, world position information and post-processing effects together, creating a visual that mirrored Graves’ colors and style. Gesture controls were then created using Leap Motion to produce an experience tailored to our natural instincts around movement and painting.
“Our brains expect certain things as we navigate the world,” said Runze Zhang, VR designer at Kilograph. “The more you let people use their hands, the more connected they’ll feel to the world around them. ‘Imagined Landscapes’ was a masterclass in VR navigation. We look forward to helping our clients work these techniques into future designs.”
“Imagined Landscapes” is available now on Kilograph’s site. It will also receive a public premiere at Woodbury University’s WUHO Gallery on October 2, 2019. This event is open to the public.
Kilograph is a creative collective of architects, 3D artists and technologists based in Los Angeles. Through experiments in narrative, movement and aesthetics, Kilograph is cracking the code on how to make viewers deeply engage with a design. Their digital experiences have helped people and companies like Gensler, Google, Netflix and Zaha Hadid Architects tell visual stories onscreen, online and out in the world. For more information, visit: http://kilograph.com.