Microsoft to Deliver Closing Keynote at Develop:VR
Today, Tandem Events, organisers of Develop:VR, confirmed Microsoft will deliver the closing keynote at the one day conference and expo taking place on 9 November at Olympia London.
The keynote entitled Windows Mixed Reality: Developing for the Virtual Continuum, to be presented by Pete Daukintis, Technical Evangelist and Mike Taulty, Developer Evangelist will focus on bringing existing developers skills and apps to Windows Mixed Reality devices such as HoloLens and forthcoming immersive headsets.
The session will review the current Windows Mixed Reality landscape, followed by an in-depth demonstration on where they excel, as well as teaching prospective developers what they need to know regarding platforms, tools, frameworks, runtimes, languages and resources that are available to them.
Sessions also confirmed today:
Funding Question Time
A panel consisting of Martin de Ronde, creative director at Force Field VR, Dave Ranyard, founder of Dream Reality Interactive, Thomas Gere from Realities Centre and chaired by Ella Romanos, founder of Rocket Lolly Games will discuss their experiences of getting their latest projects funder, the new trends in funding and how to think outside the box on making your next funding round a success.
VR and Moral Panic
New forms of media can sometimes trigger sensationalised fear and worry from the mass media and then, the public – a phenomena that sociologists describe as ‘moral panic’. VR is the perfect moral panic case study. Catherine Allen, VR Curator and Producer will demonstrate how the knowledge of a new technology’s very existence can bring out society’s deep down hopes and fears about humanity’s future.
Other sessions include:
Opening Keynote: Taking VR to the Next Level – A Case Study in AAA Games Development
Stuart Whyte, Sony Interactive Entertainment
Improve Your Brain – The Real Value of VR/AR Gaming
Faviana Vangelius, SVRVIVE
Pioneers in the Desert – The Reality of Developing for Virtual Reality
Andrew Willans, CCP
Love Your Limitations: Defining Art for Mobile VR
Anna Hollinrake, Climax Studios
Collaborating with Brands to Create Magical VR
Brynley, Gibson, Kuju
Serious VR, Making Real Money
Tanya Laird, Digital Jam
Drop Deadline – Delivering a Visually-Excellent, 60fps, Narrative Mobile Shooter to a Fixed Deadline With a Small Team
James Horn, Pixel Toys
Getting Up Close and Virtual with the Automotive Industry: Using VR for the Right Reason
James Watson, Imagination
Haptics and VR – Touching Virtual Worlds
Rich Hayden, Ultrahaptics
Develop:VR takes place on 9 November at Olympia London and delegate passes can be bought at a Early Bird rate, a saving of £50, until 11 October at www.developvr.co.uk
Develop:VR is a one day conference and expo focused on the commercial opportunities that Virtual and Augmented Reality present for developers from all sectors not just games, together with highlighting the tools and techniques needed to produce top selling VR and AR content.
Alongside the conference, the expo plays host to the latest advances in Virtual Reality technology including headset manufactures, studios showcasing VR games, studios showcasing serious VR games & other applications of VR technology and companies offering tools and support services for VR developers.
Woven into the expo and conference is a host of peer to peer networking opportunities designed to bring non-games industry people together with VR developers.
About Tandem Events
With over 30 years of experience in organising market-leading exhibitions, conferences and events across a number of industry sectors, the team behind Tandem Events know what makes a successful event.
By bringing business communities together, each of Tandem’s events offers unique, face-to-face commercial and networking opportunities. Tandem Event’s currently organise Develop:Brighton, Evolve:Brighton and Indie Dev:Brighton, plus Games:Funding Forum.
Our previous events include F2P Summit, Evolve:London, Develop:Liverpool, GamesDev Masterclasses, Games:Edu, Games Grads, Casual Games Forum, Games Marketing Forum.