Toronto VR Conference Attracts International Thought Leaders To Shape Our Spatialized Future
VRTO explores everything from your digital twin at the office to an immersive world that is accessible by all. Virtual & Augmented Reality World Conference & Expo (VRTO), Canada’s premier immersive technologies summit celebrates five years.
If ever there was a time to convene thought leadership around the future of work, virtual presence, and spatialized socialization, that time is now and VRTO is the summit to do it.
The organization is calling this year’s show “The Flotilla” – alluding to the idea that there isn’t one platform to rule them all, but rather that the answer will come by tethering together different spaces, modalities, and people to do what needs to be done.
The event–which started in June—continues on through mid-July, hosting a series of broadcast, interactive sessions, meetups, and contests that will be streamed or can be accessed through desktop, mobile or VR, depending on your ticket access type.
The show continues to bring thought-provoking presentations and training that VRTO is known for. A key differentiator between VRTO and other conferences that have pivoted online is its aspiration to bridge the terrestrial reality to the extremely active and prolific metaverse that has been flourishing for years via the web and a variety of emerging social VR platforms. Thus the event takes place between several of these spaces, affording a grand tour of the landscape.
From Virtual Humans to the Spatialized Web, Climate and Ecology to the Future of Work, VRTO takes a deep dive into how immersive technology will affect, transform, and advance industries across the board.
“I created VRTO in 2015 to meet an inevitable future where telepresence, platform agnosticism, and accessibility are fundamental to social and economic progress. In 2020, it is clearer than ever before that we need new ways to approach the real and the virtual worlds we now inhabit. The way we process data will necessarily become spatial. The way we manipulate real world processes will become increasingly complex and remotely piloted,” explains Keram Malicki-Sanchez, Founder and Executive Director, VRTO.
“VRTO is the summit where the people in the trenches come together to exchange these challenges and their solutions in hopes of making meaningful strides towards knowledge that any business, enterprise or individual can understand and adopt for whatever their needs dictate. And sometimes, we have to come at those challenges from unusual and unorthodox perspectives,” continues Malicki-Sanchez.
The future of work means building a true digital face-to-face experience, Elizabeth Bieniek, Director of Innovation, Cisco Collaboration shares her insights on where extended reality developments will change the way we work.
Rose Barasa, Industrial Relations, Strathmore University will discuss how organizations and institutions are applying immersive technologies in Kenya, and how companies can invest and partner with VR initiatives in Africa.
Featuring an in-depth and interactive summit on Accessibility and inclusion in VR, VRTO will showcase the latest developments in research and design, inclusive storytelling and hardware, and the global movement to create inclusive standards around this technology.
Jonathan Avila, Chief Accessibility Officer, will discuss how Level Access is helping companies make their digital systems readily accessible and enable technology to be an empowering force for those with disabilities.
Focusing on VR solutions for patients, David Parker, Founder & CEO, Wishplay shares learned processes and procedures for providing immersive experiences for those looking to live beyond the limitations of their illness or disability.
Moisen Mahjoobnia, OCADU + SMARTlab PhD candidate, presents research on immersive applications that address isolation, mental health, and accessibility issues.
VRTO 2020 will gather thought leaders from the largest Visual Effects companies in the world who have collectively won multiple Academy Awards, including Asad Manzoor, Lead Unreal Artist, Pixomondo (Star Trek, The Mandalorian), John Canning, Executive Producer for VR, AR, and Interactive, Digital Domain (Marvel’s Avengers Infinity War, Captain Marvel), and Dave Cardwell, Creative Director, SPINVFX (The Lord of the Rings, King Kong).
Applying her deep background in interactive and immersive media as well as distribution, Jody Tyree, Entertainment and Advertising Product Owner for Ford’s Autonomous fleet, explains how she is rethinking the passenger’s in-vehicle experience. No longer do your eyes have to be on the road! Now what?
Climb aboard the VRTO Flotilla! There is still time to explore the VR Worlds and Exhibits, join meetups, stream engaging talks, and event sign up for the next Machinima Contest!