VR and the Entertainment Industry: Taking it to the Next Level
The human appetite for entertainment is insatiable. Regardless of how many entertainment forms we have, there is always the desire for more, and virtual reality (VR) is the next best thing.
As technology continues to evolve, it is allowing us to push the boundaries of reality: welcome to the world of VR.
Virtual reality allows individuals to experience the sensation of being somewhere else without being there. The best part is that you can barely tell the difference.
The Popularity of VR
When the line between reality and Science Fiction starts to blur, people develop immense interest. Estimates show that the virtual reality market is expected to reach $38 billion in 2026, up from $1.8 billion in 2016.
Part of this exponential growth can be attributed to the tremendous impact that this industry has on entertainment in general.
Today, if you have a VR headset, going to the cinemas might not be as exciting as it once was because, as long as your TV can support it, you can immerse yourself in the film and experience the action first hand from your sofa. It offers an unadulterated experience from the comfort of your home.
The music industry is also incorporating VR technology to allow those who cannot make it to concerts to enjoy the full benefits of being in such an event without physically being there. It is not only convenient but also cost-effective, as a VR concert allows you a VIP seat at a fraction of the price of a VIP ticket.
Job Opportunities in VR
VR technology in the entertainment industry is also opening numerous job opportunities for people from all walks of life. As more and more people become interested in the escapism of VR, there is an increasing demand for individuals with knowledge and skills in software design and coding languages. You do not have to be a Software Engineer to make a living out of VR, though.
The kinky souls can also channel their talents through this medium, offering virtual sexual stimulation to millions of people worldwide.
For example, erotic dancers can make loads of money offering virtual stripteases, without coming into contact with clients. Stripper jobs are fun and well-paid if you are up for it.
The gaming industry is arguably the most impacted area by VR, though. In addition to being immersive, VR games typically require the user to make a concerted effort. It helps them break a sweat and reverses the effects of being sedentary.
Escapism in VR also allows people to build skills in sports, such as football and boxing. These skills can then be translated into a real competition and physical challenges.
The future is now
Despite the numerous benefits of Virtual Reality for the entertainment sector, VR is still in its infancy stages; we have barely scratched the surface of what this technology is truly capable of achieving.
As Clarke’s Third Law states, “Any sufficiently advanced technology is indistinguishable from magic.” Judging by what VR has been able to achieve so far, it will not be long before advanced innovation completely obscures the line between reality and magic.