Virtuality Conference on Feb 24-26 @ France
Just like the arrival of smartphones a few years ago, virtual reality will greatly impact our lifestyles and will be embedded in our daily routine by 2020.
Education, health, culture, leisure, business, industry… Virtual reality offers new opportunities, both from a consumer and professional perspective. The market should reach 1 billion dollars by the end of the year and France is a very dynamic player in terms of content creation.
To understand how our lives will change, the first Virtuality Paris presents the best of VR for all sectors and all its forms: VR headsets of course, but also game consoles, sound systems, 360 cameras, haptic (touch) technology Content, technology, uses Virtuality will show you the world from a virtual perspective.
exhibition open to everyone! days, the CENTQUATRE-PARIS will be transformed into an innovation hub. The exhibition will be dedicated to professionals on the first day, and will open to the general public over the weekend (Saturday 25 and Sunday 26 February).
Entertainment, marketing, sales, design, housing, retail, tourism, education, healthcareVirtuality Paris is the opportunity for professionals and the public:
- to test the major technological breakthroughs that will reinvent our daily life
- to participate in conferences and talks about various sectors
> 104factory: he CENTQUATRE-PARIS incubator
> AREA i3: VR agency specialised in 360° content production (pictures, videos, virtual visits, live, applications, advertising films, etc.)
> ARTE : he public cultural and European channel, first to create and develop 360 and VR content.
> CHU de Nice: Cimiez Teaching Hospital in Nice
Professor Collomp and his team will present PLEASE, a playeducational programme focused on health and environment issues. PLEASE brings interactive and fun to knowledge and assessment of prevention, education, healthcare promotion and environment.
The programme is aimed at primary school (aged 8 to 10), and is based on serious games that are integrated into a virtual world, providing assessment of their behavior in real-life situation
> Digital Immersion: 360° content production, immersive experiences and mobile applications. Since 2007, Digital Immersion has been a 360° video pioneer in Europe. The agency will showcase its latest 360°/VR productions, a simulator and 360° gaming experiences.
Fonds FHF: Research & Innovation Fund of the French Hospital Federation
The Research & Innovation Fund assists the Hospital in its quest for excellence. It identifies innovative actions and projects that will enable major breakthrough for the benefit of patients.
The Research & Innovation Fund sponsors a space that will showcase various uses of immersive technologies in healthcare.meet many teaching hospitals and start-ups using VR for treatment and training.
> HTC Vive: he reference in virtual reality headsets. The VR headset presented by HTC and Valve will showcase some of the most spectacular content on the VR market.
> HYPERSUIT: xtreme experiences simulator. Thanks to Hypersuit, you can experience the sensation of wingsuit jumping or deep sea diving. You will be able to fly safely!
> iLumens : he Simulation Department of Paris Sorbonne University iLumens develops training programmes and innovati research in healthcare based on simulation, in order to improve training for healthcare professionals, and the quality and safety of care at the same time. iLumens will showcase demos for interactive training with VR gear and robot dummies.
> Incarna: ndoor collaborative experience. Incarna is the next generation of indoor leisure activities.
Cinema mixed with escape game and role playing, get ready to lose yourself in a VR adventure controlled by a game master in real time.
> Indeego Games: evelopment of applications and VR games. Indeego Games will showcase the achievements of their last production: a VR e-sport game that takes place in zero gravity and recreates popular team sport.
> LiveScale: evelopment of applications and VR games. During Virtuality, Livescale will showcase LiveVR demonstrations from different places in the world (Montral Tokyo) with VR gear. They will also showcase the creation of a LiveVR video event in minutes.
> MAIF: irtual reality can be used to build awareness on the safety of personal data. In partnership with Reputation Squad, MAIF will present its VR experience “y ata and ” to promote e-reputation and securi of personal data on the nternet.
> Myoken: igital agency specialised in interactive experiences. Specialied in augmented reality, virtual reality, 360 video, Myoken creates new experiences for brands thanks to these interactive and immersive technologies. The agency will present experiences with HTC Vive (for Poliakov, AZF, Accenture) and mobile VR experiences (Alstom, Manitou Groupe Leblanc…)
> NOVELAB by AUDIOGAMING: VR experiences studio. Novelab creates VR experiences, interactive installations and video games. In addition to this, Novelab produced the VR project Kinoscope for the French Cinémathèque, in partnership with Google Cultural Institutethe history of cinema in VR.
> OKIO-STUDIO: VR production studio. Okio-Studio is the creator of the experience. They will showcase their latest VR projects, currently in production.
> Opuscope: reation of holographic experiences. Opuscope develops Holostoria, a software that enables everyone and every company to create immersive and holographic experiences. It enhances content and amplifies storytelling, especially in culture and retail.
> Orah: 4K 360° camera to film and live stream, by VideoStitch
> Raptor-Lab: tudio producing immersive games. Raptor-Lab team will showcase their latest productions currently develop.
> Realyz: esign of mobile VR systems. Realyz will showcase its mobile VR system easy to carry for various professional uses.
> SimForHealth: Immersive, interactive and collaborative approach for the training of healthcare professionals. “Never the first time on the patient” is the motto of SimForHealth team members. raining objectives such as rehearsal of procedures exchanges on therapeutic decisions, virtually recreated complex situations are possible thanks to digital simulation which represents a relevant and innovative solution. You can train to treat a virtual patient before treating a real patient.
> Smart VR Studio: VR Studio. Smart VR studio will showcase VR 4D experiences (3D images and haptic) and mixed reality experiences. On their stand you will be able to try “The Walk”, a experience with HTC Vive that will give you thrills and chills!
>Strate: esign school
> Unimersiv: he largest platform for VR educational experiences
Unimersiv’s mission is to help students of all ages learn faster through virtual reality.
VR can improve the capacity of the human mind to remember the things it learned for a long time. After two weeks, the human brain tends to remember 10% of what it reads, 20% of what it hears but 90% of what it does or simulates. “VR learning” is situated in this impressive 90% area.
> Uni-VR: The French VR Think-Tank
> Uptale: Immersive Learning and live storytelling. Uptale designs real interactive and “gamified” 360°/VR experiences for training and communication purposes (practical situations, role plays, development of empathy, guided tours, safety drills, etc)
> VIAR: loud CMS for VR and 360° content
> VRTUOZ: irst VR platform that allows you to share 3D and 360° content in real time.
VRTUOZ is a VR platform which you can share joint viewing sessions of videos remotely. Users can pick up an avatar, create and customie their own virtual private space, then meet other users in order to share VR experiences with them (attend a concert, attend a match,visit a place, play video game)
EVENT SPEAKER LINE-UP
80 talks, 15 to 20 minutes long, to understand the potential of virtual reality
the -day- exhibition, the public will be able to attend many talks on various topics. Speakers will talk one after the other, in conference rooms, to share their vision o VR. They will several themes:
– the creation and production of VR content and 360° videos
– the economy and business models of these new formats
– virtual reality for the music sector
– virtual reality for real estate
– virtual reality for adult movies
– virtual reality to develop empathy
– virtual reality associat series, film or TV programme
– and many more !
Please check the speakers list on virtuality-paris.com. The precise schedule of talks will be announced early 2017.
WHOSE IDEA WAS IT IN THE FIRST PLACE?
Olivier Godest is the founder of Virtuality Paris, the latest ambitious project this digital trend-spotter. He first started off as Project Manager for Renault, and managed the brand’s participation in Paris Motor Show. He then completed an MBA in edia ommunication and vents anagement.
He joined Orange and co-founded Orange Transmedia Lab, one of the first French initiative supporting social TV. His role was to advise French authors/producers on how to broadcast their work on several media platforms, especially web and mobile. His encounter with this community of innovative young entrepreneurs s definitely a turning point in his career.
Driven by an mind, he created his own company Guidelines in 2014, and he has been advising clients such as communication agencie consulting companies. He also deliver expert advice on new digital trends to the edia programme of the European Commission.
His encounter with virtual reality came as a shock! From the first discussions with VR professionals, Olivier realised that immersive technologies would soon revolutionie our daily life.
e decided to create Virtuality, the first event entirely dedicated to VR and immersive technologies in Paris. He quickly gathered team and partners that now follow him this fascinating adventure.