Rhythm & Dance VR Game ‘Wave Circles’ Announced for Steam Launch
Dance Music VR Game ‘Wave Circles’ Announced for Steam Release Virtual reality pioneer PlatformaVR are throwing down the beat with their new rhythmic project Wave Circles. Wave Circles is a next-generation rhythm-based VR game, where players can not only play beatmaps but also can create, upload and share their own. Wave Circles promotes creativity by empowering players to drop their own rhythmic flows and design their own...
Huawei Unveils AirEngine as New Wi-Fi Brand for VR/AR
Huawei Unveils AirEngine as New Wi-Fi Brand for VR/AR Applications At the Huawei Global Analyst Summit 2019, Huawei and Wi-Fi Alliance (WFA) held a media roundtable meeting with the theme of “Wi-Fi 6, Unlocking Business Value.” At the media roundtable, Huawei announced AirEngine as its new Wi-Fi brand, which will be applied to its full series of enterprise-class Wi-Fi 6 products. Additionally, with global media and...
Sama Learning Wins Best Pitch At Capital Region ARVR Accelerator Demo Day 2019
Sama Learning Wins Best Pitch At Capital Region ARVR Accelerator Event Sama Learning, based in the Capital Region, was awarded “Best Pitch” by a panel of 20 judges at the Capital Region ARVR Accelerator (CRARVR Accelerator) Demo Day held at the McClatchy New Ventures Lab in downtown Sacramento on Thursday, April 18, 2019. The announcement was made during a reception hosted by Five Star Bank. Sama Learning uses virtual...
AR & VR Tools Drive AR/VR Market Value to US$700 Million by 2023
AR & VR Tools Empower Education and Drive AR/VR Market Value to US$700 Million by 2023 Augmented Reality (AR) and Virtual Reality (VR) are powerful educational tools that can significantly enhance the learning journey and outcome by providing interactive and engaging content, immersive storytelling experiences, and flexibility and independence to students. AR and VR educational content will continue to expand in the coming years...
Parks Associates: 8% of US Broadband Households own a VR Headset
Parks Associates: 8% of US Broadband Households own a VR Headset, While 25% are Familiar With VR Headsets A new Parks Associates report finds gaming remains the primary use case for VR (virtual reality) headsets. Virtual Reality: The Evolving Ecosystem finds consumer-reported familiarity with VR technology has stayed at approximately one-fourth of US broadband households between 2017 and 2018, with gamers most likely to be familiar...
Parallux to Unveil XR Technology for Large, Audiences at the Tribeca Film Festival
XR Startup Parallux to Unveil Shared XR Technology for Large Audiences at the Tribeca Film Festival Parallux, a new immersive technology start-up born from NYU’s Future Reality Lab, has announced it will be unveiling a new shared XR technology with the U.S. premiere of its VR short-film, CAVE, at Tribeca Immersive programming at the 2019 Tribeca Film Festival. Parallux’s core technology, known as the Mass Audience Synchronization...
HumanEyes Technologies Works with NTT DOCOMO VR Training Over 5G Networks
HumanEyes Technologies collaborates with Japanese 5G Mobile Operator NTT DOCOMO HumanEyes Technologies, shaping the future of immersive imaging with the world’s most forward-thinking VR cameras and solutions, today announced it has partnered with NTT DOCOMO, INC., Japan’s largest mobile operator, to conduct extensive real world trials over a 5G technical verification environment. Today’s announcement positions HumanEyes and its full...
HTC’s Upgraded Viveport Video: Powered by Vusr Publisher
HTC’s Upgraded Viveport Video: Powered by Vusr HTC just announced its upgraded Viveport Video service, available as a free download starting today. Viveport Video is powered by Vusr Publisher, a customizable white-label VR content management and distribution platform. Utilizing Vusr Publisher, content will be delivered to all major platforms that support the Viveport Video service, including Vive and Oculus headsets. Check out Vusr...
Allied Pain & Spine Institute Offering VR For Chronic Pain Patient
Allied Pain & Spine Institute Now Offering Virtual Reality Services For Chronic Pain Patients Allied Pain & Spine Institute, led by Dr. James Petros, is now offering virtual reality services in its San Jose clinic to address chronic pain conditions, including low back pain, carpal tunnel, fibromyalgia, complex regional pain syndrome (CRPS) and phantom limb pain. The Virtual Embodiment Training (VET) services from software...
VR/AR Headsets Poised for Significant Growth, According to IDC
Augmented Reality and Virtual Reality Headsets Poised for Significant Growth, According to IDC Worldwide shipments of augmented reality and virtual reality (AR/VR) headsets are forecast to reach 8.9 million units in 2019, up 54.1% from the prior year according to the International Data Corporation (IDC)Worldwide Quarterly Augmented and Virtual Reality Headset Tracker. Strong growth is expected to continue as global shipments climb to...
Mursion Raises $8M to Tackle Workplace Bias Through VR Simulations
VR for HR: Startup Raises $8M from Impact Investors to Tackle Workplace Bias Through Simulations Mursion, a startup that provides immersive VR training for essential skills in the workplace, announced an $8M Series A, led by impact investor New Markets Venture Partners, along with the Schusterman Family Investment Office, Zoma Capital, New Schools Venture Fund, Propel Capital, Figure 8 Investments, and the Strada Education Network....
HTC Vive Collaborates With Qualcomm Technologies To Optimize Vive Wave
HTC Vive Collaborates With Qualcomm Technologies To Pre-Integrate And Optimize Vive Wave for Snapdragon Standalone XR HMDs HTC VIVE announced they are working with Qualcomm Technologies, Inc., to pre-integrate and optimize VIVE WAVE VR Open Platform for Qualcomm Technologies’ XR Standalone and 5G Smartphone reference designs, allowing OEMs that use select Qualcomm® Snapdragon™ Mobile Platforms to rapidly bring Vive Wave-enabled...
Khronos Releases OpenXR 0.90 Provisional Specification
Khronos Releases OpenXR 0.90 Provisional Specification for Access to AR and VR Platforms Today, The Khronos® Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announces the ratification and public release of the OpenXR™ 0.90 provisional specification. OpenXR is a unifying, royalty-free, open standard that provides high-performance access to augmented reality (AR) and virtual...
Epic Games Launches $100,000,000 Epic MegaGrants
Epic Games Launches Epic MegaGrants during the “State of Unreal” GDC opening session, Epic Games launched Epic MegaGrants, committing $100,000,000 to assist game developers, media and entertainment creators, enterprise professionals, students, educators, and tools developers doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Epic MegaGrants marks an evolution from Epic’s...
OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019
OptiTrack to Show Precision Tracking with Jenga-inspired Demo at GDC 2019 At GDC 2019, OptiTrack, the world’s largest provider of location-based VR (LBVR) wide-area tracking systems, will show off the latest in six degrees of freedom (6DoF) tracking with its Signature Pulse Active tracking technology. The real-time demo will showcase OptiTrack’s ability to “Track Everything,” with industry leading low latency and precision. “We wanted...
Viveport Infinity To Offer Unlimited Gaming For $12.99 A Month Starting April 2nd
Viveport Infinity Announcing Unlimited Gaming For $12.99 A Month From April 2nd “VIVEPORT Increases Developer Net Revenue Share to 80/20 Through 2019” VIVEPORT™ announced that Viveport Infinity, the first unlimited VR subscription service, launching on April 2nd, will be available for $12.99 a month or $99 a year. In the largest upgrade to the platform yet, Viveport Infinity members will gain unrestricted access to the...
Perkins Coie Presents 3rd AR/VR Survey Report
Perkins Coie’s Third Augmented and Virtual Reality Survey Shows Surging Hopes for Immersive Technology – but Barriers to Adoption Remain In just six years, immersive technologies of XR, including augmented reality, virtual reality and mixed reality, will be as ubiquitous as mobile devices. That’s the opinion of nearly nine in 10 respondents to a new survey of startup founders, technology company executives, investors, and consultants...
LIVR Launches the World’s First VR Theatre Platform
LIVR: World’s First On-Demand VR Theatre Platform Launches in the UK “Now available to download on iOS and Android devices” LIVR, the world’s first on-demand VR platform for theatre and the performing arts, has arrived. LIVR offers consumers a fully immersive 360° virtual reality experience that transports them into the audience at great live performances to enjoy as though they were there. And all that’s needed to get...
Care Indeed Launches VR Dementia Training Powered by Strivr
Care Indeed Launches Virtual Reality Dementia Training Care Indeed, a leading home care provider, is pleased to launch Virtual Reality Dementia Training, powered by Strivr, for caregivers and community members. The interactive training sessions are designed to empower caregivers with the knowledge and skills they need to map out the best possible dementia care while also providing caregivers with the skills needed to establish...
Vicon and Sandbox VR Pushing the Boundaries of Location-Based VR Experiences
Vicon and Sandbox VR team up to Push the Boundaries of Immersive Experiences “Vicon Cameras and Evoke Software Power the New “Amber Sky 2088” Experience for Sandbox VR as the First Step in the New Partnership; 40 New Sites to be Announced Soon” Motion capture leader Vicon announces a new collaboration with VR gaming pioneer, Sandbox VR, to bring about the next generation of immersive experience. By utilizing Vicon’s...
DARK SLOPE’S SCARYGIRL MISSION MAYBEE GOES GLOBAL WITH ZERO LATENCY’S VR PLATFORM
DARK SLOPE’S SCARYGIRL MISSION MAYBEE GOES GLOBAL WITH ZERO LATENCY’S SECOND-GENERATION FREE-ROAM VR PLATFORM Scarygirl Mission Maybee’s imaginative free-roam VR gameplay is the first third-party content to hit Zero Latency’s next-generation platform, which is being developed in collaboration with Microsoft, HP, and Intel. Dark Slope, a Toronto-based virtual and augmented reality (VR and AR) developer, is bringing the beautifully...
Pixvana Presents Next-Gen VR Presentation Tools and Audience Analytics
Pixvana Offers Next-Generation VR Tools and Analytics – Try for Free! “SPIN Guide Provides VR Ecosystem with Mission Control Center for Guided VR Experiences, User Analytics, and Synchronized Web Playback” Pixvana, a virtual reality solutions provider, today announced the release of SPIN Guide, a set of groundbreaking tools that enable companies to deliver a fully-guided, in-headset VR experience to their target...
Healium Selected as SXSW 2019 Pitch Event AR/VR Category Finalist
Healium by StoryUP Selected as SXSW 2019 Pitch Event AR/VR Category Finalist South by Southwest® (SXSW®) Conference and Festivals announced the winners of the 11th annual SXSW Pitch® event (formerly Accelerator), which took place March 9-10during the Entrepreneurship & Startup Track at the Downtown Hilton Austin. In addition to a winner chosen from each of the 10 categories, one finalist also took home the overall “Best In...
New Reality Co. Builds Award-Winning VR Experience With Perforce
New Reality Co. Builds Award-Winning VR Experience “Tree” Using Perforce Software Technical and Creative Team Leverage Perforce Version Control to Premiere Tree at Sundance in Just Two Months Perforce Software, a global provider of enterprise-grade DevOps-focused software solutions and the leading provider of version control software for large scale entertainment and AAA game development, was selected by New Reality Co. as...
Future Tech Enterprise, Inc. Introduces Breakthrough Collaborative VR Appliance
Future Tech Enterprise, Inc. Introduces Breakthrough Collaborative Virtual Reality (CVR) Appliance At this year’s GPU Technology Conference (GTC), Future Tech Enterprise, Inc. will debut its new 3D-printed, Collaborative Virtual Reality (CVR) appliance. “The Future Tech CVR appliance sets a new benchmark for VR collaboration by delivering a fully immersive experience that is easily shared among multiple users,” said...
Soundscape VR Launches “Soundscape Universe”
Soundscape VR Launches Major Virtual Reality Multiplayer Expansion with “Soundscape Universe” After premiering the world’s first virtual reality concert stage in October, Soundscape VR has launched Soundscape Universe – an expansion that includes features like public and private social VR worlds, a multiplayer rhythm game, an enhanced UI, and music collaborations with leading festival artists like Big Gigantic, STS9,...
Virtualitics Announces New Software Release That Unlocks Key Insights
Virtualitics Announces New Software Release That Unlocks Key Insights Through AI and Immersive Visualization “Advanced data analytics and visualization platform release features to support a wide array of industry use cases, such as for logistics, financial asset management, credit ratings, banking, advertising, healthcare, manufacturing, CPG, and oil companies.” Virtualitics, Inc., a leading software company specializing...
Mindgrub Named a Top 100 VR and AR Developer
Mindgrub Compiled a Top 100 Virtual Reality and Augmented Reality Developer Mindgrub, a full-service technical agency and creative consultancy, has been named number 18 on The Manifest’s list of best virtual and augmented reality developers in the United States. The Manifest’s analysts create the annual rankings based on client reviews, the company’s ability to deliver, and their level of specialization. Mindgrub has long seen...
Epic Games Announces Unreal Engine Support for Microsoft HoloLens 2
Epic Games Announces Unreal Engine Support for Microsoft HoloLens 2 Epic Games today announced that support for Microsoft HoloLens 2 will be coming to Unreal Engine 4 starting in May 2019. The announcement was made during an onstage presentation by Epic Games Founder and CEO Tim Sweeney during the Microsoft keynote at Mobile World Congress in Barcelona, Spain. This development has been highly anticipated by augmented reality (AR)...
Tribe XR Launches DJ Classes in Virtual Reality
Tribe XR Allows to Learn How to DJ in Virtual Reality Tribe XR has launched a DJ School in VR. The Tribe XR’s DJ School is designed to teach you all the knots and bolts of DJing in virtual reality. You will learn how to scratch, beat match and adjust the EQs and cross fader, you could book and have a one-on-one DJ lesson with a real teacher, but just in virtual reality. Tribe XR offers two types of DJ lesson tutorials. One is recorded...