Former Magic Leap CFO Scott Henry Joins Talespin’s Board of Directors
Jun09

Former Magic Leap CFO Scott Henry Joins Talespin’s Board of Directors

Former Magic Leap CFO Scott Henry Joins Talespin’s Board of Directors Talespin, a spatial computing company focused on workforce knowledge transfer and skill alignment, announced it has added former CFO of Magic Leap, Beats Electronics and Beats Music Scott Henry to its Board of Directors. Henry brings more than three decades of financial and operations experience, with specialization in all aspects of financial and operational...

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Soundscape VR Announces Conscious Alliance as Official Benefactor
Jun04

Soundscape VR Announces Conscious Alliance as Official Benefactor

Soundscape VR Announces Conscious Alliance as Official Benefactor CEO and Lead Developer Eric Alexander kicking off with $10,000 donation In the spirit of giving back and coming together as a community, Denver headquartered Soundscape VR announces they will donate 5% of their in-game purchases to Conscious Alliance. The music industry non-profit based in Boulder, Colo. has spent the last 18 years building a network of creatives,...

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SimX Releases Free COVID-19 Virtual Reality Simulation Cases
May31

SimX Releases Free COVID-19 Virtual Reality Simulation Cases

SimX Releases Free COVID-19 Virtual Reality Simulation Cases SimX has announced immediate availability of two free multiplayer virtual reality training cases focused on the evaluation and management of COVID-19. Developed by ED docs working in hot zones in Washington and California, these cases allow doctors, nurses, and others to practice PPE, triage, evaluation, and inpatient treatment of COVID-19 patients. These cases can be...

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Report: VR & AR Poised for Growth
May31

Report: VR & AR Poised for Growth

Report: VR & AR Poised for Growth Enterprises are optimistic about the potential of virtual and augmented reality, according to a recent report by Perkins Coie in collaboration with XR Association trade group and venture capital firm Boost VC. Two-thirds of companies expect to increase spending on immersive technologies this year compared to 2019, the report said, with more interest in augmented reality applications than in VR....

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Sensorium Galaxy Building the Mecca of Electronic Dance Music in 360 VR
May30

Sensorium Galaxy Building the Mecca of Electronic Dance Music in 360 VR

Sensorium Galaxy Building the Mecca of Electronic Dance Music in Virtual Reality Sensorium Corporation has partnered with leading nightlife promoter Yann Pissenem to drive the development of a virtual ‘nightclub’ realm dedicated exclusively to electronic dance music within the Sensorium Galaxy, the global social virtual reality and media platform. Forbes has already ranked the Sensorium Galaxy in its top ten promising...

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VR/AR Training Company Virti Announced As Winners of NHSX Challenge For Community COVID-19 Response Training
May26

VR/AR Training Company Virti Announced As Winners of NHSX Challenge For Community COVID-19 Response Training

VR/AR Training Company Virti Announced As Winners of NHSX Challenge For Community COVID-19 Response Training VR/AR corporate training company Virti has been awarded funding as part of NHSX’s TechForce19 challenge to gain further evidence and scale their COVID-19 health and social care simulations for the health and social care workforce. As providers struggle on a global scale to meet the demands of increased patient volumes...

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Within Introduces ‘Supernatural,’ An In-Home VR Fitness Experience For Oculus Quest
May19

Within Introduces ‘Supernatural,’ An In-Home VR Fitness Experience For Oculus Quest

Within Introduces ‘Supernatural,’ An In-Home VR Fitness Experience For Oculus Quest Within released Supernatural, the world’s first subscription-based, full-body fitness service for virtual reality. Designed for Oculus Quest and paired with your smartphone, Supernatural provides users with expertly coached daily workouts, detailed fitness tracking, an expansive catalog of music and a chance to exercise in the...

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Rebuff Reality announces VR Ears, Off-Ear Speakers for all Leading VR Headsets
May14

Rebuff Reality announces VR Ears, Off-Ear Speakers for all Leading VR Headsets

Rebuff Reality announces VR Ears, Off-Ear Speakers for all Leading VR Headsets Rebuff Reality, the world’s leading Virtual Reality accessory company, has announced that the highly anticipated VR Ears is now available on Kickstarter. VR Ears delivers an unprecedented level of audio immersion to all leading Virtual Reality headsets including PSVR, Oculus, VIVE, and more. When using VR Ears you feel as though you live within the...

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TG0 launches etee: the new effortless way to explore VR 
May02

TG0 launches etee: the new effortless way to explore VR 

TG0 launches etee: the new effortless way to explore VR “etee – the first full finger control and proximity, touch, gesture and pressure sensing VR controller – will be on sale from April 2nd” Tactile control specialist TG0 has unveiled etee, a groundbreaking new VR controller delivering more mesmerising VR experiences through patented finger sensing technology. With etee, VR gamers can immerse themselves in...

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Virtual Battlegrounds Arrives on Map Size for VR Battle Royale
Apr30

Virtual Battlegrounds Arrives on Map Size for VR Battle Royale

Virtual Battlegrounds Arrives on Map Size for VR Battle Royale “Developed to Bring Native VR Experiences That Match the Scope and Scale of the Best non-VR BRs in the Genre” Airdropping Virtual Reality gamers into the largest Battle Royale world yet, where learning the ways of VR is the key to victory, be it climbing anything and everything, blind firing corners, dual wielding weapons, mastering melee combat, evading...

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XR Association Releases Results Of Fourth Augmented And Virtual Reality Survey
Apr29

XR Association Releases Results Of Fourth Augmented And Virtual Reality Survey

XR Association Releases Results Of Fourth Augmented And Virtual Reality Survey The XR Association (XRA), global law firm Perkins Coie LLP, and industry venture capital firm Boost VC released the results of the fourth annual Augmented and Virtual Reality Survey, which surveyed respondents from startups, enterprise technology firms, and investors in the XR industry in early 2020. The survey, conducted before the COVID-19 pandemic,...

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Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus
Apr27

Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus

Altoura offers VR/AR immersive training software free to companies and organizations fighting Coronavirus Altoura announced Monday it will give free licenses for its immersive VR/AR training and collaboration software for use in finding a COVID-19 vaccine or making health care supplies. The virtual and augmented reality startup joins the ranks of companies, big and small, around the country that are jumping to respond the challenge of...

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Virtual Reality Company Offers In-Store Shopping Experience with Home Delivery During Coronavirus Social Distancing
Apr23

Virtual Reality Company Offers In-Store Shopping Experience with Home Delivery During Coronavirus Social Distancing

VR Company Offers In-Store Shopping Experience with Home Delivery During Coronavirus Social Distancing Many people are homebound, due to the Coronavirus and can’t get to the store. As a solution, check out the new VR service: LifeStyles In 360, a Florida-based tech company which originally created Virtual Reality shopping experiences for Whole Foods Market® and The Coca-Cola® Orlando Eye, will bring the in-store shopping...

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etee X Actronika: launch of a new generation VR haptic controller
Apr16

etee X Actronika: launch of a new generation VR haptic controller

etee X Actronika: Launch of a New Generation VR Haptic Controller A few months after unveiling their haptic VR vest during the Las Vegas Consumer Electronics Show (CES), Actronika returns to the forefront of the virtual reality scene. The start-up specializing in haptics (the science of touch) is teaming up with TG0, the creator of etee – the first all-finger VR controller for proximity, touch, gesture and pressure sensing....

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ImmersiveTouch Partners with HP on VR for Personalized Health Care Solutions
Apr13

ImmersiveTouch Partners with HP on VR for Personalized Health Care Solutions

ImmersiveTouch Partners with HP on Virtual Reality and 3D Printing for Personalized Health Care Solutions ImmersiveTouch has announced a collaboration with HP that strives to unleash the power of personalized medicine by providing the missing link between medical imaging and real-time surgery. This collaboration will pair ImmersiveTouch clinical software with HP hardware to create better healthcare outcomes at reduced costs. The...

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Oxford VR Launch Social Engagement™ to Tackle Anxious Social Avoidance
Apr09

Oxford VR Launch Social Engagement™ to Tackle Anxious Social Avoidance

Oxford VR Launch Social Engagement™ – a First-in-class Digital Therapeutic Using VR to Tackle Anxious Social Avoidance Oxford VR (OVR) announces the launch of OVR social engagement™ a ground-breaking and progressive behavioral health intervention using virtual reality technology to help individuals overcome anxious social avoidance, prevalent in multiple mental health conditions including agoraphobia, panic disorder, social...

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HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery
Apr05

HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery

HTC VIVE Technology used in Penumbra’s REAL System for Stroke Patient Recovery HTC VIVE®, the leader in premium virtual reality (VR), and Penumbra (NYSE: PEN), a global healthcare company focused on innovative therapies, announced today that Penumbra’s new solution for stroke recovery, the REAL™ Immersive System (REAL System) is using a custom-designed VIVE Focus™ head mounted display to help patients recover from stroke...

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Catalyst Network Collaborates on VR Team Building Mega Event
Mar20

Catalyst Network Collaborates on VR Team Building Mega Event

Catalyst Network Collaborates on VR Team Building Mega Event Recently, partners from the Catalyst Network flew into Sydney to bring equipment and assist Australian partners Be Challenged deliver VR team building mega event, The Infinite Loop. The Catalyst Network is the world’s largest team building network. Its members are 50 of the world’s best team building providers. It’s a pretty unique organisation. Members...

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HTC VIVE Unveils Complete VIVE Cosmos Series
Mar17

HTC VIVE Unveils Complete VIVE Cosmos Series

HTC VIVE Unveils Complete VIVE Cosmos Series HTC VIVE® is Changing the Face of VR with its most versatile virtual reality (VR) product line-up ever. HTC introduced the complete VIVE Cosmos Series —with three new products and three new modular faceplates that expand the functionality of VIVE Cosmos. Vive Cosmos is an adaptable premium PC-based VR system that can grow with customers over time by changing the front faceplate of the...

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Arvizio Launches XR Connect – Secure XR Collaboration from Edge to Cloud
Mar16

Arvizio Launches XR Connect – Secure XR Collaboration from Edge to Cloud

Arvizio Launches XR Connect – Secure XR Collaboration from Edge to Cloud Arvizio announced the launch of XR Connect, a suite of services for secure multi-location edge and cloud collaboration for enterprise XR (Extended Reality). The Arvizio XR Platform is a complete solution for optimization, visualization and collaboration using 3D CAD, BIM, LiDAR, 3D scans and photogrammetry models for AEC, energy, mining, engineering and...

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Mursion Partners With Empathic Workplace to Create Custom Virtual Reality Platform
Mar11

Mursion Partners With Empathic Workplace to Create Custom Virtual Reality Platform

Mursion Partners With Empathic Workplace to Create Custom Virtual Reality Platform The virtual reality company Mursion Partners With Empathic Workplace to Create Custom Virtual Reality PlatformEmpathic Workplace, a company created to help organizations implement and maintain an empathic workplace culture, has partnered with Mursion to design and deliver immersive and scalable simulations for executives, managers, and employees to gain...

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SpringboardVR Launches into Education with Content Bundle
Mar10

SpringboardVR Launches into Education with Content Bundle

SpringboardVR Launches into Education with Content Bundle Designed to Make VR Easy and More Accessible for Schools SpringboardVR, a leading provider of VR venue management and content distribution infrastructure for location-based entertainment (LBE), is making their first move into VR for education with the launch of a unique content and service bundle for secondary schools. SpringboardVR’s first education bundle is designed to make...

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XRHealth Opens First Virtual Reality Telehealth Clinic
Mar03

XRHealth Opens First Virtual Reality Telehealth Clinic

XRHealth Opens First Virtual Reality Telehealth Clinic XRHealth, formerly known as VRHealth, the leader in extended reality and therapeutic applications, today announced the first virtual reality telehealth clinic that will provide VR therapy to patients. VR telehealth clinicians providing care are currently certified in Massachusetts, Connecticut, Florida, Michigan, Washington D.C., Delaware, California, New York, and North Carolina...

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Automated VR Therapy Pioneer Oxford VR Secures Record $12.5 Million Investment to Advance 
Mar01

Automated VR Therapy Pioneer Oxford VR Secures Record $12.5 Million Investment to Advance 

Automated VR Therapy Pioneer Oxford VR Secures Record $12.5 Million Investment to Advance VR therapy pioneer Oxford VR announced today a landmark $12.5 million Series A funding round led by Optum Ventures and supported by Luminous Ventures. Also participating in this investment round are existing investors including Oxford Sciences Innovation, Oxford University Innovation and GT Healthcare Capital Partners. This capital infusion will...

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SA Photonics Releases Innovative SA-62/E Electronic See-Through AR Display
Feb27

SA Photonics Releases Innovative SA-62/E Electronic See-Through AR Display

SA Photonics Releases Innovative SA-62/E Electronic See-Through Augmented Reality Display SA Photonics announces the release of its innovative SA-62/E augmented reality (AR) display with electronic see-through and almost no peripheral obscuration. The AR display provides high contrast, bright imagery even when viewed outdoors, as well as full occlusion of objects that are behind other objects, which is not possible with conventional...

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VR Startup Immersionn Helps Users Find Content
Feb25

VR Startup Immersionn Helps Users Find Content

VR Startup Immersionn Helps Users Find Content New Discovery Engine for Immersive VR Content Launches with ‘Immersive Journalism’ Partnerships with Dagens Nyheter and Euronews 6 January 2019, London: Immersionn, a content discovery engine for virtual reality, today announced that it had officially launched its platform for subscribers and VR content creators. The unique platform, which can be found at www.immersionn.com, and accessed...

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AmazeVR Secures 9 Millions Series A Funding to Expand VR Channel Distribution
Feb21

AmazeVR Secures 9 Millions Series A Funding to Expand VR Channel Distribution

AmazeVR Secures Additional Series A Funding to Expand Distribution Into Offline Channels With Immersive Content for Top Artists AmazeVR, a premium, cloud-based platform for high-quality VR content production and distribution, today announced that it has secured $2.5 million in additional Series A funding, bringing its A round total to $9.5 million. The additional funds were added by two strategic investors. Partners Investment, which...

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Organize Your VR Content with Head Jack VR Management System
Feb17

Organize Your VR Content with Head Jack VR Management System

Organize Your VR Content with Head Jack VR Management Solution Modern VR video applications require a lot more content than just simply the video itself: to display your content correctly within a dedicated VR user interface you also need to be able to manage assets like video thumbnails, descriptions and spatial audio tracks. To keep track of all these assets and prepare them for final distribution, you need the Headjack Content...

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Panasonic Develops First HDR(1) Capable UHD VR Eyeglasses
Feb15

Panasonic Develops First HDR(1) Capable UHD VR Eyeglasses

Panasonic Develops First HDR(1) Capable UHD VR Eyeglasses Panasonic Corporation announced that it has developed the world’s first High Dynamic Range(HDR) capable ultra-high definition(UHD) virtual reality (VR) eyeglasses which boasts a comfortable fit that makes users feel as if they were wearing eyeglasses. With anticipation of the forthcoming full-fledged commercial services of the fifth generation (5G) mobile communications...

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Actronika Launches Haptic Jacket: Real-Life Sensations
Feb11

Actronika Launches Haptic Jacket: Real-Life Sensations

Actronika Launches Its Own Haptic Jacket: Real-Life Sensations, for Unique Virtual Experiences Currently, VR headsets have the ability to transport gamers to another world thanks to the stimulation of the senses of sight and hearing, but one is still missing in order to enjoy a complete immersive experience: the sense of touch. The haptic jacket offered by Actronika revolutionizes VR as it allows users to simultaneously touch, see and...

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