Oculus’ Mobile VR Jam is set to begin on April 13, 2015 until May 11th with $1,000,000 in available prizes. Participating developers are challenged to build cutting-edge content with the Samsung Gear VR. A total prize pool of $1,000,000 will be split between two tracks – one for VR games, and the other for VR experiences and apps. Winners will be announced on or around June 4, 2015.
Previously in 2013, hundreds of developers already gathered together to compete in the first ever Oculus Mobile VR Jam. First place winners for the 2013 VR Jam each awarded $10,000 USD. Past winners were Ciess and Virtual Internet Hacker.
Requirements to participate in the 2015 Mobile Jam :
Milestone 1 Submission: The Pitch – Due by 4/20 9:00 am (PT)
•Initial description of project
•Images that show concepts or planning
•Track selection: “game”, “app”, or “experience”
•Entrant type selection: Organization, Team, or Individual
•If entering as a Team, enter all team members’ ChallengePost ID’s
•Oculus ID’s required for each person
•(optional) Video embedded from YouTube or Vimeo (5 min max)
Following Milestone 1, Oculus will email the terms of this competition to each individual, organization, or each person on a team. If these terms are not electronically signed within 4 days, you will be disqualified.
Milestone 2 Submission: Screenshots – Due by 4/27 9:00 am (PT)
•Screenshot(s) of your “Game” or “App or Experience”
•Updated description and track
•(optional) Video of current build embedded from YouTube or Vimeo
Milestone 3 Submission: Video – Due by 5/4 9:00 am (PT)
•Video of current “Game” or “App or Experience” running
•Updated screenshots, description, and track
Milestone 4 Submission: Final Build – Due by 5/11 9:00 am (PT)
•Upload your final APK, and post the link to your globally-signed build
•Updated video, screenshots, description, and track
How Judging Works:
Mobile VR Jam 2015 will have 2 rounds of judging. First, Oculus will review videos, images, and descriptions of all the entries to find the most fun and innovative ideas. Then the top 20% from each track (with a minimum of 30 games and 20 apps or experiences) will advance to the next round.