Charles River Analytics to Launch Open Source VR/AR SDK: VIRTUOSO
Jul20

Charles River Analytics to Launch Open Source VR/AR SDK: VIRTUOSO

Rapid Development for Extended Reality: Charles River Analytics Releases VIRTUOSO, an Open-Source XR Software Development Kit Charles River Analytics Inc., developer of intelligent systems solutions, proudly announces the release of the Virtuoso Software Development Kit (VSDK). VSDK is a Unity-based extended reality (XR) SDK that lets developers quickly build augmented and virtual reality (AR/VR) experiences. This XR developer...

Read More
Pixvana Enhances XR Platform to Accelerate Creation and Distribution of XR Training
Jul18

Pixvana Enhances XR Platform to Accelerate Creation and Distribution of XR Training

Pixvana Enhances XR Platform to Accelerate and Scale the Creation and Distribution of Enterprise Training Release of SPIN Studio 2.0 and SPIN Studio Lite Empowers Enterprises and Creators with Unprecedented VR Functionality Pixvana, a virtual reality solutions provider specializing in corporate learning and training, had recently introduced SPIN Studio 2.0, bringing groundbreaking improvements to its industry-leading XR platform for...

Read More
THE WILD RELEASES OCULUS QUEST SUPPORT, OPENING THE DOOR TO TEAM-WIDE VR
Jul16

THE WILD RELEASES OCULUS QUEST SUPPORT, OPENING THE DOOR TO TEAM-WIDE VR

THE WILD RELEASES OCULUS QUEST SUPPORT, OPENING THE DOOR TO TEAM-WIDE VR COLLABORATION FOR ARCHITECTURE & DESIGN The Wild launched support for Oculus Quest, adding Facebook’s newest standalone virtual reality headset to its growing list of supported devices. The Wild is a VR/AR collaboration platform for architecture & design teams to experience their work together at human scale, in real time, from anywhere in the world....

Read More
VRIF RELEASES GUIDELINES 2.0 & ANNOUNCES UPCOMING ACTIVITIES
Jul07

VRIF RELEASES GUIDELINES 2.0 & ANNOUNCES UPCOMING ACTIVITIES

VRIF RELEASES GUIDELINES 2.0 AND ANNOUNCES UPCOMING ACTIVITIES The Virtual Reality Industry Forum (VRIF, www.vr-if.org) today announced the publication of its second version of the Industry Guidelines for interoperable virtual reality experiences (link). This new version adds guidelines on the production and distribution aspects of live captures VR content, the use of text and fonts in immersive experiences, watermarking of 2D framed...

Read More
Enduvo Raises Capital for AR/VR Content Authoring & Distribution Platform
Jul05

Enduvo Raises Capital for AR/VR Content Authoring & Distribution Platform

Enduvo Raises Seed Capital for Its AR/VR Rapid Content Authoring and Distribution Platform Enduvo, the leading immersive content authoring and delivery platform for healthcare, mechanical, and technical industries, today announced it has raised a seed round of financing. This capital includes investments from UL Ventures, Caerus Institute, and select angel investors. Prior investments include private angel investors and an Air Force...

Read More
AR/VR Headsets Return to Growth in the First Quarter  According to IDC
Jul04

AR/VR Headsets Return to Growth in the First Quarter According to IDC

AR/VR Headsets Return to Growth in the First Quarter According to IDC The worldwide augmented reality (AR) and virtual reality (VR) headset market returned to growth after a year of decline as global shipments during the first quarter of 2019 (1Q19) reached 1.3 million, up 27.2% from the same quarter last year. The overall AR/VR market has begun to grow again thanks to a surge in shipments of standalone head-mounted displays (HMDs)...

Read More
Twisted Reality Promotes Health Benefits of AR/VR Machines
Jul02

Twisted Reality Promotes Health Benefits of AR/VR Machines

Twisted Reality Promotes Health Benefits of AR/VR Machines with 90-Day Kat Walk Mini Challenge Twisted Reality founder, Jake Phillips, is more than one-third through his 90-Day Kat Walk Mini Challenge. After hearing feedback from their customers, Twisted Reality learned that there was another practical use for these machines … it can also be used as a piece of fitness equipment. Finally the days are gone where gaming and achieving a...

Read More
USA TODAY NETWORK Celebrates 50th Anniversary of Apollo 11 Moon Landing With AR
Jun28

USA TODAY NETWORK Celebrates 50th Anniversary of Apollo 11 Moon Landing With AR

USA TODAY NETWORK Celebrates 50th Anniversary of Apollo 11 Moon Landing With Augmented Reality USA TODAY NETWORK celebrates the 50th anniversary of the historic U.S. moon landing with a two-part augmented reality (AR) experience in the USA TODAY mobile app and the NETWORK’s first dedicated AR app, 321 Launch. “Through our ability to collaborate, we’re able to incorporate FLORIDA TODAY’s space expertise into augmented reality...

Read More
HTX Labs Partners with Solvay GBU Peroxides to Develop VR Training Simulations
Jun23

HTX Labs Partners with Solvay GBU Peroxides to Develop VR Training Simulations

HTX Labs Partners with Solvay GBU Peroxides to Develop VR Training Simulations HTX Labs, LLC, the creator of enterprise immersive training simulations and technology for global business entities and government institutes, and Solvay GBU Peroxides North America, an industry leader in advanced materials and specialty chemicals, announced today a joint agreement to create a line of Virtual Reality (VR) training programs focused on...

Read More
New Study Reveals 16 Percent of U.S. Adults Have Tried VR
Jun20

New Study Reveals 16 Percent of U.S. Adults Have Tried VR

New Study Reveals 16 Percent of U.S. Adults Have Tried Virtual Reality ARtillery Intelligence, in partnership with Thrive Analytics, today released a new report: VR Usage & Consumer Attitudes, Wave III. Working closely with Thrive Analytics’ Virtual Reality Monitor™, ARtillery Intelligence authored survey questions and a narrative report to examine the findings. Highlights include the fact that 16 percent of consumers have...

Read More
Dexta Robotics Announces Force Feedback Gloves Dexmo Enterprise Edition
Jun17

Dexta Robotics Announces Force Feedback Gloves Dexmo Enterprise Edition

Dexta Robotics Announces Force Feedback Gloves Dexmo Enterprise Edition, Radically Improving the Quality of Virtual Training Dexta Robotics unveiled its force feedback glove prototype in 2014. After more than 50 iterations, Dexta Robotics is officially launching Dexmo Enterprise Edition – the wireless force feedback gloves that integrate both motion capture and force feedback capacities. It enables people to perform real-life...

Read More
DDI Pioneers Transforming Soft Skills Training for Leaders in VR
Jun13

DDI Pioneers Transforming Soft Skills Training for Leaders in VR

DDI Pioneers Groundbreaking Virtual Reality Experiences to Transform Soft Skills Training for Leaders Could stepping into a virtual world be the secret to becoming a better leader in the real one? Global leadership consulting firm DDI is pioneering groundbreaking new virtual reality (VR) training experiences that help leaders develop their soft skills. DDI is creating a library of VR scenarios that deliver powerful,...

Read More
AR/VR Transaction Volumes, Valuations and Fundraising Maturing
Jun08

AR/VR Transaction Volumes, Valuations and Fundraising Maturing

AR/VR Transaction Volumes, Valuations and Fundraising Maturing, Says Hampleton Partners’ Report Early adopters in healthcare, e-commerce and cosmetics sectors join tech companies to more than double the number of deals from 11 in 2014 to 26 in 2018 Hampleton Partners’ latest analysis of the Augmented Reality (AR) and Virtual Reality (VR) M&A global market reveals that this nascent sector is already showing signs of maturity, with...

Read More
VRgineers Reveals New Augmented Reality Module Prototype
May31

VRgineers Reveals New Augmented Reality Module Prototype

VRgineers Reveals AR Module Prototype That Makes XTAL the First Enterprise MR Headset Capable of Total Immersion VRgineers, today announced a new lightweight augmented reality vision and tracking module for its industry-leading XTAL VR headset, making XTAL the most advanced mixed reality (MR) system ever created, and the only enterprise-grade MR system capable of total immersion. Weighing in at only 42 grams, VRgineers’ new...

Read More
Surgical Theater to Share How Precision VR® Drives Financial Success
May30

Surgical Theater to Share How Precision VR® Drives Financial Success

Surgical Theater to Share How Precision VR® Drives Financial Success at HKEX The CEO and Co-Founder of Surgical Theater, Moty Avisar, will share the value of Precision VR® at the Hong Kong Exchanges and Clearing (HKEX) Biotech Week. HKEX is the fourth largest stock market in the world and the fastest growing stock exchange in Asia. It provides world-class facilities for trading and clearing securities and derivatives in Equities,...

Read More
Black Box VR’s VR Gym Opens Its Doors in San Francisco
May28

Black Box VR’s VR Gym Opens Its Doors in San Francisco

Black Box VR’s Revolutionary Virtual Reality Gym Opens Its Doors in San Francisco, California Black Box VR, a pioneer in virtual reality fitness and BEST STARTUP OF CES award winner, has opened the world’s first virtual reality gym in San Francisco, California. Located across the street from Uber and Twitter headquarters on Market Street, this boutique gym features the world’s first fully automated cable resistance machine that...

Read More
Liquid to Collaborate with YDX, Distribute Games to Arkave VR Arenas
May25

Liquid to Collaborate with YDX, Distribute Games to Arkave VR Arenas

Liquid to Collaborate with YDX, Distribute Games to Arkave VR Arenas Liquid Media Group Ltd. (the “Company” or “Liquid”) (Nasdaq: YVR) is pleased to announce the signing of a collaboration agreement with YDX Innovation Corp. (“YDX”) (TSX-V: YDX), which for nearly two decades has been a pioneer in augmented and virtual reality, interactive exhibitions and e-sports. YDX has eight Arkave Virtual Reality (VR)...

Read More
International VR & Healthcare Association (IVRHA) Launches w/ 40 Members
May23

International VR & Healthcare Association (IVRHA) Launches w/ 40 Members

International VR and Healthcare Association (IVRHA) Launches with 40 Founding Member Organizations “The Association will play a critical role as the coordinator for the design, development and promulgation of industry standards and best practices for the use of VR/AR technology as part of the next generation of digital medical systems.” “We know from decades of research that virtual and augmented reality (VR/AR) technologies can...

Read More
Are VR & Big Data Really Preventing Potential Cyber Security Attacks?
May17

Are VR & Big Data Really Preventing Potential Cyber Security Attacks?

Are VR & Big Data Really Preventing Potential Cyber Security Attacks? When you’re fighting a virtual criminal, you need a virtual cop.  In the race to stay one step ahead of hackers, security experts are getting creative with their approaches to cybercrime prevention. In addition to encryption and other standard defense tools, we’re beginning to see virtual reality (VR) and big data technology being developed to fight off...

Read More
BODYSWAPS: a Soft Skills Simulator that Leverages VR & AI
May15

BODYSWAPS: a Soft Skills Simulator that Leverages VR & AI

BODYSWAPS: Soft Skills Simulator that Leverages Embodied VR & Conversational AI Somewhere Else Solutions: a London-based innovation agency, is launching BODYSWAPS®: a soft skills training platform powered by AI & VR. Useful links: Somewhere Else – BODYSWAPS® page (link) Somewhere Else – Corporate DNA case study page (link) Corporate DNA – Experience Walk-through (link) Reinventing Soft Skills Training...

Read More
InstaVR Launches Single-Click Publishing to Oculus Quest
May14

InstaVR Launches Single-Click Publishing to Oculus Quest

InstaVR Launches Single-Click Publishing to Oculus Quest InstaVR Inc (https://www.instavr.co), a virtual reality (VR) authoring, publishing, and analysis company, today launched Oculus Rift S and Oculus Quest publishing compatibility, including the ability to interact with 3D environments using Touch controllers. Facebook’s Oculus division will start shipping this month the Oculus Rift S and Oculus Quest, high-quality VR headsets that...

Read More
Mixed Reality Game: HitMotion Reloaded
May13

Mixed Reality Game: HitMotion Reloaded

Mixed Reality Game: HitMotion Reloaded New Technology Walkers has released on Viveport “HitMotion: Reloaded”, the first mixed reality fitness game for the Vive Focus Plus. It has been developed by NTW with the help of Whitelabel Foundation and the support of HTC. “HitMotion: Reloaded” is a fitness game aimed at making people stay fit while having fun. In this, it is similar to other titles like Box VR or PowerBeats VR. But it has some...

Read More
VR Fitness Game BoxVR Now Available for PlayStation® VR
May11

VR Fitness Game BoxVR Now Available for PlayStation® VR

FitXR’s Best-Selling Boxing-Inspired Workout Title Adapted For PSVR FitXR, a pioneer in VR fitness games, today launched the PlayStation® VR (PSVR) adaptation of BoxVR, its award-winning, boxing-inspired workout game. Already a hit in Early Access on Steam and Oculus, BoxVR adds several new features for the PSVR edition and expands its song library from 45 to 110. BoxVR for PSVR is priced at US$29.99; the official launch trailer can...

Read More
PHILIP K. DICK VR ADAPTATION THE GREAT C AVAILABLE NOW
May09

PHILIP K. DICK VR ADAPTATION THE GREAT C AVAILABLE NOW

PHILIP K. DICK VR ADAPTATION THE GREAT C AVAILABLE NOW ON OCULUS GO, SAMSUNG GEAR VR, AND GOOGLE DAYDREAM The first-ever VR adaption of a Philip K. Dick story uses traditional filmmaking techniques to evoke its cautionary message of worshiping technology Entertainment One’s (eOne) Emmy® Award-winning studio Secret Location is taking its powerful cinematic narrative, The Great C,to mobile audiences. The first-ever virtual reality (VR)...

Read More
MasterpieceVR Releases Masterpiece Motion Software
May07

MasterpieceVR Releases Masterpiece Motion Software

MasterpieceVR Releases Masterpiece Motion – New Virtual Reality Software MasterpieceVR today announced the release of Masterpiece Motion, the world’s first professional VR software to accelerate and simplify rigging of 3D models for gaming and animation. For experts and beginners, preparing 3D models to make them ready for animation – rigging, skinning, and posing – is time-consuming, complex and technical....

Read More
Vivid Vision, MediView XR and Augment Therapy Wins in the Medical Capital Innovation Competition
May06

Vivid Vision, MediView XR and Augment Therapy Wins in the Medical Capital Innovation Competition

Vivid Vision, MediView XR and Augment Therapy Take Top Honors in the Medical Capital Innovation Competition BioEnterprise is pleased to announce the winners of the Third Annual Medical Capital Innovation Competition (MCIC), awarded yesterday at the Global Center for Health Innovation. These winning companies were chosen from a field of 21 U.S. and Canadian competitors creating augmented and virtual reality healthcare technologies. The...

Read More
CloudMinds Technology Announces XR Robotics Development Kit
May04

CloudMinds Technology Announces XR Robotics Development Kit

CloudMinds Technology Announces XR Robotics Development Kit with a Humanoid Robot CloudMinds Technology, a creator and developer of mobile cloud robot systems, today unveiled details surrounding its XR Robotics Development Kit (XR RDK) and its innovative cloud brain platform for the cloud robot ecosystem. Details were released at TechCrunch Sessions on Robotics + AI 2019. Coinciding with the planned release later this year of its...

Read More
HTX Labs Awarded SBIR Phase I by US Air Force for Virtual Reality Training Program
May02

HTX Labs Awarded SBIR Phase I by US Air Force for Virtual Reality Training Program

HTX Labs Awarded SBIR Phase I by US Air Force for Virtual Reality Training Program HTX Labs, LLC, the creator of enterprise immersive training and simulation programs for global business entities and government organizations, is a recent recipient of a U.S. Air Force Small Business Innovation Research (SBIR) Phase I award. The award provides funding for the continued development of training simulations built on HTX Labs’ EMPACT®...

Read More
Conference Schedule For Develop:Brighton 2019 Now Live
May01

Conference Schedule For Develop:Brighton 2019 Now Live

Conference Schedule For Develop:Brighton 2019 Now Live Early Bird Passes Available Until 5 June Thursday, 2 May: Develop:Brighton 2019’s conference schedule is now live, with more than 100 speakers set to host talks, Q&As and roundtable discussions across the three-day conference and expo, taking place 9-11 July at the Hilton Brighton Metropole in Brighton.  Sessions are split between eight tracks – Art, Design, Indie, Audio,...

Read More
Greenlight Insights Predicts 100 Manufacturers Will Use Immersive Marketing by 2025
Apr28

Greenlight Insights Predicts 100 Manufacturers Will Use Immersive Marketing by 2025

Greenlight Insights Predicts Top 100 Companies Will Use Immersive Marketing Solutions by 2025 Analysts to Discuss the Future of the Experiential Enterprise at the Greenlight Insights’ xRS Week 2019 in San Francisco Greenlight Insights predicts that by 2025, the top 100 global manufacturers by revenue will leverage product marketing solutions through VR/AR applications that offer interactivity and configurable views during the sales...

Read More