HTC VIVE Announces Fourth Batch of Companies for Vive X
Nov27

HTC VIVE Announces Fourth Batch of Companies for Vive X

HTC VIVE Announces Fourth Batch of Companies Selected for Vive X Accelerator Program VIVE X, HTC VIVE’s™ global AR/VR accelerator today announced the next group of companies selected to join the prominent program. Eighteen new start-ups from across the world will join Vive X programs in the San Francisco, London, Taipei, Shenzhen, Beijing, and Tel Aviv offices. Vive X has proven to be one of the most consistent and active...

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RYOT, Kaleidoscope, Oculus Announce AR/VR Artists for DevLab
Nov21

RYOT, Kaleidoscope, Oculus Announce AR/VR Artists for DevLab

RYOT, Kaleidoscope and Oculus Announce Selected Speakers and AR/VR Artists for DevLab 2018 “11 XR artist groups will participate in the second annual incubator, where they’ll work alongside advisors to hone their immersive projects” RYOT, the immersive media company and Academy Award-nominated studio, along with partners Kaleidoscope and Oculus, announced the selected participants and advisors for DevLab 2018, which takes...

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New VR Software Treats PTSD for Veterans: Dept. of Defense Grants $3M to University of Central Florida
Nov20

New VR Software Treats PTSD for Veterans: Dept. of Defense Grants $3M to University of Central Florida

UCF RESTORES Clinic Receives Grant to Develop New VR Software to Treat PTSD Thanks to a $3 million grant from the Department of Defense, the University of Central Florida’s (UCF) RESTORES clinic is developing new virtual reality software designed to virtually expose veterans to the scenes and sounds of war to treat PTSD and other trauma-related disorders. RESTORE’s VR therapy has already proven effective with a 66 percent success rate...

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The VR Sound Mixing Console of the Future
Nov19

The VR Sound Mixing Console of the Future

dearVR Spatial Connect: The VR Sound Mixing Console of the Future Dear Reality officially releases the revolutionary and brand-new dearVR SPATIAL CONNECT which enables sound engineers and musicians to create immersive 3D audio content directly in VR. It eliminates the necessity to switch back and forth between your DAW and your VR production environment and enables you to experience a revolutionary gesture-controlled workflow. About...

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Can Virtual Reality Enhance Romance and Relationships?
Nov18

Can Virtual Reality Enhance Romance and Relationships?

Can Virtual Reality Enhance Romance and Relationships? It’s not easy being single in today’s world. Finding your soulmate on Tinder seems about as likely as winning the lottery, and although we’re more connected than ever, we’re also lonelier than ever. Our relationships—both romantic and platonic—can be the most satisfying aspects of our lives. But is it harder to form these deep relationships these days? In many ways, yes. Our...

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HTC VIVE Launches Premium VR Offerings For Businesses
Nov15

HTC VIVE Launches Premium VR Offerings For Businesses

HTC VIVE Launches Full Suite Of Premium VR Offerings For Businesses Of All Sizes HTC VIVE announced a premium virtual reality experience for the enterprise market, including a new platform, new hardware, and new software available specifically for commercial use. This launch reinforces Vive’s increased commitment to bringing best-in-class design and software expertise—paired with the world’s best VR hardware—to businesses...

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Epic Games Awards $800,000 in Unreal Cash Grants
Nov11

Epic Games Awards $800,000 in Unreal Cash Grants

Epic Games Awards $800,000 in Unreal Cash Grants Dozens of developers across games, film, VR, enterprise and more to receive no-strings-attached cash assistance. Epic Games announced the latest recipients of Unreal Dev Grants <https://www.unrealengine.com/en-US/unrealdevgrants>, a $5 million fund supporting developers working with Unreal Engine 4 (UE4). This new round awards $800,000 to more than 30 individuals and teams, with...

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Palmer Luckey: Price Isn’t Key For Mass Adoption of VR

Founder of Oculus VR, Palmer Luckey, who founded the company in 2012 after a successful Kickstarter campaign, left the company last year, recently published an article with his thought regarding it will take for virtual reality to reach the mainstream. What he believes that is price matters little, if the VR experience is not keeping audiences coming back to the technology on a regular basis. Just last week, we saw the departure of...

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VR Fitness Developer FitXR Secures $1.25 Million In Seed Funding
Nov09

VR Fitness Developer FitXR Secures $1.25 Million In Seed Funding

VR Fitness Developer FitXR Secures $1.25 Million In Seed Funding “Boost VC Leads Initial Investment Round; First Product, “BoxVR,” Already A Hit On Steam, Oculus” FitXR, a pioneer in the burgeoning VR fitness sector, today announced that it has secured $1.25 million in seed funding from venture firms Boost VC, Maveron, and TenOneTen, as well as private sources. The company, which had previously received a small pre-seed...

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Press Release: Massive Growth in the Number of VR producers
Nov09

Press Release: Massive Growth in the Number of VR producers

Press Release: Massive Growth in the Number of VR producers The number of 360 video and VR studios is growing at an explosive rate. On average 1.5 studios are started somewhere in the world every day. VirtualRealityMarketing.com now lists 1784 studios in 72 countries, up from just 99 studios when it launched in 2015. It seems like we are reading about the death of VR on a weekly basis now. But from this company’s perspective, VR is...

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Oculus Allows Users to Report Abusive Behavior on Platform
Nov06

Oculus Allows Users to Report Abusive Behavior on Platform

Oculus announced an update yesterday that enabled screen casting to it’s standalone virtual reality headset, Oculus Go. In a effort to increase user safety on their platform, the company launched a new security feature which lets user send video reports to their Safety Center, when other users have breaks the company’s code of conduct. This new function is now live on Oculus Go and Samsung Gear VR, and it will be coming to Rift next...

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VR film Homestay Wins BC Spotlight Audience Award at VIFF
Nov06

VR film Homestay Wins BC Spotlight Audience Award at VIFF

VR film Homestay wins BC Spotlight Audience Award at the inaugural VIFF Immersed Exhibition The VIFF Immersed Exhibition, presented by Samsung VR Video, featured the immersive content industry’s most compelling international and local creators. The sold-out public exhibition featured 15 virtual reality (VR) experiences, including three world premieres. VR film Homestay, by Paisley Smith, Matthew Borrett, the National Film Board and...

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Helsinki Turns Into the Virtual Capital of the World by Zoan
Nov01

Helsinki Turns Into the Virtual Capital of the World by Zoan

Helsinki Turns Into the Virtual Capital of the World Helsinki is creating an internationally unique virtual city experience in co-operation with VR-studio Zoan. The project called “Virtual Capital of the World” kicks off today, when a dozen top VR developers will arrive in the city to finalise the Helsinki-themed virtual content. The final result will be revealed in December at the startup and tech event Slush, where it...

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VR Arcade Turns to Vicon’s Origin System to Take Virtual Playgrounds to the Next Level
Oct31

VR Arcade Turns to Vicon’s Origin System to Take Virtual Playgrounds to the Next Level

VR Arcade Turns to Vicon’s Origin System to Take Virtual Playgrounds to the Next Level “Two New Origin Systems Will Power One of the Largest Virtual Arcades in Europe; Additional Locations Planned Throughout The Netherlands and Beyond” Vicon’s new comprehensive location-based virtual reality (Location Based VR) system, Origin, is poised to make its way to virtual arcades across Europe thanks to a new partnership between...

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Poker VR is releasing The Mutant Update !
Oct30

Poker VR is releasing The Mutant Update !

Poker VR is releasing The Mutant Update ! Poker VR is releasing one of its biggest update up to now. New avatars will be added to the already most sophisticated avatars in social VR and some major improvements will be available for players on Rift to make the poker experience as natural and flawless as possible. Unlocking these avatars is not easy though, play the game between October 18th and 20th and wait for a certain UFO to appear...

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Soundscape: Burning Man’s Insane VR Art Installation
Oct29

Soundscape: Burning Man’s Insane VR Art Installation

Step into the Soundscape: Burning Man’s Insane VR Art Installation Deep playa. Sand airborne and earthbound. Bikers, wanderers, seekers in the dark came upon a psychedelic outpost, an oasis of light and fire. From a black-lit stage, bellows of electro house, jam, bass, rap, funk and soul called to enter a new realm. Soundscape VR’s art installation, an interactive virtual reality (VR) music visualizer, was the first of its kind at...

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BUBLAR ACQUIRES VOBLING TO BECOME THE NORDIC REGION’S LEADING PUBLICLY LISTED AR/VR COMPANY
Oct28

BUBLAR ACQUIRES VOBLING TO BECOME THE NORDIC REGION’S LEADING PUBLICLY LISTED AR/VR COMPANY

SWEDISH GAME STUDIO ACQUIRES VOBLING TO BECOME THE NORDIC REGION’S LEADING PUBLICLY LISTED AR/VR COMPANY Bublar Group (BUBL MTF), a publicly listed Augmented Reality (AR) gaming studio, has acquired the Swedish AR/VR company Vobling. Through the acquisition, Bublar Group and Vobling become the largest publicly listed AR/VR solutions company in the Nordic region, strengthening their position in the B2B market. “The AR/VR market...

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Mixel MIPI C-PHY/D-PHY Combo IP Enabling Next Generation VR Headsets
Oct26

Mixel MIPI C-PHY/D-PHY Combo IP Enabling Next Generation VR Headsets

Mixel MIPI C-PHY/D-PHY Combo IP Integrated into Synaptics VXR7200 IC Enabling Next Generation VR Headsets Mixel® Inc., a leader in mixed-signal intellectual property (IP), and Synaptics Incorporated, a leading developer of human interface solutions, today announced that Mixel MIPI®IP has been successfully integrated into Synaptics’ VXR7200 DisplayPort to Dual MIPI VR Bridge IC. “Mixel’s differentiated MIPI IP offering along with...

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Fully Immersive MR Digital Art Experience: Unreal Garden
Oct25

Fully Immersive MR Digital Art Experience: Unreal Garden

Fully Immersive Mixed Reality Digital Art Experience, The Unreal Garden, Debuts Installations From Visionary Global Artists Onedome’s San Francisco-based experiential space, The Unreal Garden, welcomes artists from the world over to be part of the first-ever consumer multiuser mixed-reality experience projected by Microsoft HoloLens. The Unreal Garden opens October 19th with a soft opening already underway. With its core technologies...

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Nozon releases its Volumetric VR plugin PresenZ
Oct23

Nozon releases its Volumetric VR plugin PresenZ

Nozon releases its Volumetric VR plugin PresenZ for V-Ray and 3ds Max for commercial use Starbreeze Group company Nozon, a Visual Effects (VFX) studio based out of Belgium, today announced that its Volumetric Virtual Reality (VR) technology PresenZ is available as plugin for Chaos Group’s V-Ray Next and Autodesk 3ds Max®. Since 2015, PresenZ has established a quality benchmark for volumetric VR, by offering both perfect image quality,...

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Fnatic  Social VR Experience: Fnatic Meta BUNKER with Sansar
Oct21

Fnatic Social VR Experience: Fnatic Meta BUNKER with Sansar

Fnatic Collaborate with Sansar for Social VR: Fnatic Meta BUNKER Fnatic, one of the world’s leading global esports brands, today announced a new collaboration with Sansar, the premier destination for social VR: Fnatic Meta BUNKR, a virtual fan hangout designed to enable deeper community engagement. Free to access on PC and VR, the space provides Fnatic fans all over the world a place to gather and connect, host events and meetups,...

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IndoTraq Offers Affordable Location Based VR Solution
Oct20

IndoTraq Offers Affordable Location Based VR Solution

IndoTraq™ Now Makes Location Based Virtual Reality (LBVR) Affordable and Mobile IndoTraq™, developers of the fastest and most precise (sub millimeter) wireless indoor/outdoor position tracking system, announced their latest patented technology advancement for LBVR. The company, who prides their position tracking being applicable across multiple vertical markets, is set to significantly enhance the future of 3D position tracking;...

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VR Is Transforming Healthcare and Improving Patient Care
Oct20

VR Is Transforming Healthcare and Improving Patient Care

Virtual Reality Is Transforming Healthcare and Improving Patient Care The VR industry has grown tremendously in the last decade. Virtual reality is more than just a way to enhance a sports experience at home or play games with friends. Many industries are also beginning to use it for training and even therapeutic purposes. One industry in particular it’s shaking up? Healthcare. Virtual reality has incredible potential to make people’s...

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RYOT, Kaleidoscope and Oculus Announce DevLab 2018 To Support Next Generation of VR/AR Artists
Oct19

RYOT, Kaleidoscope and Oculus Announce DevLab 2018 To Support Next Generation of VR/AR Artists

RYOT, Kaleidoscope and Oculus Announce DevLab 2018 To Support Next Generation of VR/AR Artists “The second annual incubator will offer ten XR artists the opportunity for mentorship and creative exploration; top executives from RYOT, Kaleidoscope, Oculus and the Sundance Institute serving as curators” RYOT, the immersive media company and Academy Award-nominated studio, announced a partnership with the funding platform,...

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Surgical Theater Presents AR Experience for Neurosurgery
Oct17

Surgical Theater Presents AR Experience for Neurosurgery

Surgical Theater Presents SynchronizAR™ – AR Experience for Neurosurgery Surgical Theater will be exhibiting at the Congress of Neurological Surgeons (CNS) Annual Meeting in Houston, TX, from October 6-10, 2018, booth #1911. CNS provides Neurosurgeons with a great opportunity to experience Surgical Theater’s vision for bringing mixed reality into the Operating Room for Neurosurgery. SynchronizAR™ provides neurosurgeons a...

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Virtual Reality & Marketing: What You Need to Know
Oct15

Virtual Reality & Marketing: What You Need to Know

Virtual Reality & Marketing: What You Need to Know VR and AR are two of the most exciting developing technologies of the 21st century, and their applications are expanding all the time. Now, it’s not just gaming, concerts, and live sports events that can benefit from VR—marketing is beginning to embrace these technologies as innovative companies work to engage and excite potential customers. More and more people want to have...

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STRIVR Raises $16M to Fuel Expansion of Immersive VR Job Training
Oct14

STRIVR Raises $16M to Fuel Expansion of Immersive VR Job Training

STRIVR Raises $16M to Fuel Expansion of Immersive Virtual Reality Training across Fortune 500 STRIVR, the leader in immersive virtual reality (VR) training, announced a $16-million round of financing led by GreatPoint Ventures (GPV) to advance the company’s expansion into the enterprise market. With this investment, GPV Managing Partner Ray Lane also joined the company’s Board of Directors. STRIVR secures $16-million round of...

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Exit Reality Debuts PlayVR Turnkey LBVR Solution for the Out-of-Home Entertainment Market
Oct12

Exit Reality Debuts PlayVR Turnkey LBVR Solution for the Out-of-Home Entertainment Market

Exit Reality Debuts PlayVR Turnkey LBVR Solution for the Out-of-Home Entertainment Market Exit Reality, a leading location-based virtual reality platform solutions company, announced today its partnership with Neurogaming, a world renowned virtual reality technologies and content developer. Together, they launched the new multiplayer unit X Arc, a turnkey VR gaming solution that is packaged with Neurogaming’s PlayVR content platform...

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Wundervu Putting New York Comic Con into Virtual Reality
Oct10

Wundervu Putting New York Comic Con into Virtual Reality

Wundervu Extends Partnership with NBC Universal and SYFY, Putting New York Comic Con into VR Pixvana’s VR Production Studio, Wundervu, and NBCU’s SYFY WIRE to Help Comic Con Fans Explore the Floor in 360 Degrees Wundervu, Pixvana’s XR production studio specializing in high-resolution, immersive experiences, today announced that it has extended its partnership with NBC Universal and will produce a series of entertaining VR experiences...

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What’s the Future of Mobile AR and VR? 
Oct08

What’s the Future of Mobile AR and VR? 

What’s the Future of Mobile AR and VR? Tracing back to the 1860s, long before the development of digital technology, the first reference of ‘artificial reality’ came from the stage. Conceived by French playwright Antonin Artaud, the idea took the view that illusion was not distinct from reality. Over 150 years later, augmented reality (AR) and virtual reality (VR) have become more than just a pipe dream, with new virtual reality...

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